0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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 1 string m_Name = "62221bae8ab534001f1f0ad6"
 1 string _title = ""
 1 string _text = "We're pretty far behind after the first half of the basketball game, and my teammates' morale is low. They're sure the game is lost.\nWhat do I do?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Encourage them"
     1 string _text = "I tried to encourage them and told them that we still had hope, and any game could be won with the right attitude. They told me that the words couldn't save us from the situation we were in."
     1 string _ageLog = "We were pretty far behind after the first half of the basketball game, and my teammates' morale was low. They were sure the game is lost. I told them that we still had hope, and any game could be won with the right attitude. They told me that the words couldn't save us from the situation we were in. I did try my best, but they were right, and the game was lost as expected."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Provoke them"
     1 string _text = "I decided to provoke them, so I told them they'd been playing like a bunch of kids who'd never seen a ball in their lives. They got angry, and we made an impossible comeback."
     1 string _ageLog = "We were pretty far behind after the first half of the basketball game, and my teammates' morale was low. They were sure the game is lost. I decided to provoke them, so I told them they'd been playing like a bunch of kids who'd never seen a ball in their lives. They got angry, and we made an impossible comeback. Emotions are weird, and you gotta know how to use them to your advantage."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell them it's over"
     1 string _text = "I didn't see how we could win the game, so I also succumbed to hopelessness. I even told my teammates that the game was already over, and we didn't even try to win it to save some energy."
     1 string _ageLog = "We were pretty far behind after the first half of the basketball game, and my teammates' morale was low. They were sure the game is lost. I didn't see how we could win the game, so I also succumbed to hopelessness. I even told my teammates that the game was already over, and we didn't even try to win it to save some energy. I guess that was a wise decision."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
 0 int _designType = 1
