0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6224e2008ab534001f1f1136"
 1 string _title = ""
 1 string _text = "I’ve got a terrible headache, and a guard keeps whistling out of tune right by my cell. I lunged at him, and we started fighting.\nWhat should I do next?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to calm down and tell him to stop whistling"
     1 string _text = "Unexpectedly, he actually listened to me and stopped whistling. He even apologized! I was perplexed, but happy nevertheless."
     1 string _ageLog = "I had a terrible headache, and a guard kept whistling out of tune right by my cell. I lunged at him, and we started fighting. However, pretty soon, I made an attempt to calm down and asked him to stop whistling. Unexpectedly, he actually listened to me and stopped. He even apologized! I was perplexed, but happy nevertheless."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Yell that I need to go to the hospital"
     1 string _text = "He just laughed at me. More guards came, I was overpowered, and someone punched me in the ear. My headache got worse, and I suffered for a few days."
     1 string _ageLog = "I had a terrible headache, and a guard kept whistling out of tune right by my cell. I lunged at him, and we started fighting. I started yelling that I had to go to the hospital, but he just laughed at me. More guards came, I was overpowered, and someone punched me in the ear. My headache got worse, and I suffered for a few days."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Just keep kicking the whistling bastard"
     1 string _text = "I kicked his ass real good. True, I had to spend a few days in solitary, but it was nice and quiet – and my headache was gone just like that."
     1 string _ageLog = "I had a terrible headache, and a guard kept whistling out of tune right by my cell. I lunged at him, and we started fighting. I just kept kicking the whistling bastard. I kicked his ass real good. True, I had to spend a few days in solitary, but it was nice and quiet – and my headache was gone just like that."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
 0 int _designType = 2
