0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6225a6e48ab534001f1f1262"
 1 string _title = ""
 1 string _text = "A new guard patrolling the cell block is young and inexperienced. When he turns his back to me, I grab his baton and hit him with it. He starts screaming and wets himself.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
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   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Let him go, he’s just a kid"
     1 string _text = "He ran away weeping. Then three guards came and brutally beat me. Ouch."
     1 string _ageLog = "A new guard patrolling the cell block was young and inexperienced. When he turned his back to me, I grabbed his baton and hit him with it. He started screaming and wet himself. Well, I let him go, as he was just a kid. He ran away weeping. But then three more guards came and brutally beat me. Ouch."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 1
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           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Show no mercy, continue hitting him"
     1 string _text = "I beat him so that he was taken to the hospital and transferred to another prison. But even my mates criticized me, saying I shouldn’t be proud of attacking easy prey."
     1 string _ageLog = "A new guard patrolling the cell block was young and inexperienced. When he turned his back to me, I grabbed his baton and hit him with it. He started screaming and wet himself. I decided to show no mercy, and continued hitting him. Eventually, he was taken to the hospital and transferred to another prison. But even my mates criticized me, saying I shouldn’t be proud of attacking easy prey."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Mock him so that other inmates can hear"
     1 string _text = "He cried out of shame, while everyone kept laughing at him. That was entertaining! We never saw him again."
     1 string _ageLog = "A new guard patrolling the cell block was young and inexperienced. When he turned his back to me, I grabbed his baton and hit him with it. He started screaming and wet himself. I mocked him so that other inmates could hear. He cried out of shame, while everyone kept laughing at him. That was entertaining! We never saw him again."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
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         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Just kick him a few more times"
     1 string _text = "Afterwards, I went back to my cell, feeling quite satisfied. I had to spend a couple of days in solitary, but that was not a big deal, really."
     1 string _ageLog = "A new guard patrolling the cell block was young and inexperienced. When he turned his back to me, I grabbed his baton and hit him with it. He started screaming and wet himself. I thought I'd kick him a few more times, just in case. Afterwards, I went back to my cell, feeling quite satisfied. I had to spend a couple of days in solitary, but that was not a big deal, really."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
 0 int _designType = 2
