0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6225ec5c8ab534001f1f131f"
 1 string _title = ""
 1 string _text = "I just came out of solitary and was feeling so weird and paranoid that I thought a guard was about to kill me. I lunged at him and scratched his face, he threw me to the ground.\nWhat should I do now?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Stop resisting, he’s evidently stronger"
     1 string _text = "He punched me a couple of times and let me go, while I lay on the floor weeping. Other inmates mocked me. I was such a mess."
     1 string _ageLog = "I came out of solitary and was feeling so weird and paranoid that I thought a guard was about to kill me. I lunged at him and scratched his face, he threw me to the ground. I stopped resisting, since he was evidently stronger. He punched me a couple of times and let me go, while I laid on the floor weeping. Other inmates mocked me. I was such a mess."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 13
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Keep scratching and biting"
     1 string _text = "They threw me back into solitary, and I spent three more days there. I was feeling sad and miserable all the time, and was afraid of speaking up since then."
     1 string _ageLog = "I came out of solitary and was feeling so weird and paranoid that I thought a guard was about to kill me. I lunged at him and scratched his face, he threw me to the ground. I kept scratching and biting. They threw me back into solitary, and I spent three more days there. I was feeling sad and miserable all the time, and was afraid of speaking up since then."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 5
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Yell that I want to go back to solitary"
     1 string _text = "He stopped fighting with me, told me to calm down, and took me to my cell. Gradually, I felt slightly better when I was surrounded by other inmates."
     1 string _ageLog = "I came out of solitary and was feeling so weird and paranoid that I thought a guard was about to kill me. I lunged at him and scratched his face, he threw me to the ground. I yelled that I wanted to go back to solitary. He stopped fighting with me, told me to calm down, and took me to my cell. Gradually, I felt slightly better when I was surrounded by other inmates."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 2
