0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "622862488ab534001f1f1ece"
 1 string _title = ""
 1 string _text = "I'm taking a test, and suddenly, it starts raining heavily. I think I left a window open at home.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Run home"
     1 string _text = "I decided that my home was more important than the test I was taking and ran home as quickly as I could. I got there just in time to stop the flood."
     1 string _ageLog = "I was taking a test, and suddenly, it started raining heavily. I thought I'd left a window open at home. I decided that my home was more important than the test I was taking and ran home as quickly as I could. I got there just in time to stop the flood. I think I made the right decision."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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           0 float _valueDelta = -50
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Forget it and focus on the test"
     1 string _text = "I though the storm would end soon, and there was no reason to get anxious about it. I was wrong, though. By the time I was finished with the test, it was still raining. When I got home, it was totally flooded, and I had some repairs to do."
     1 string _ageLog = "I was taking a test, and suddenly, it started raining heavily. I thought I'd left a window open at home. I though the storm would end soon, and there was no reason to get anxious about it. I was wrong, though. By the time I was finished with the test, it was still raining. When I got home, it was totally flooded, and I had some repairs to do. At least I got an A for the test…"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -200
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Quickly take the test and then run home"
     1 string _text = "I decided to quickly finish the test and run home, but as it usually happens, I couldn't hit both birds with one stone. I was in a hurry, so I only got a C for the test, and by the time I got home, some damage had already been done."
     1 string _ageLog = "I was taking a test, and suddenly, it started raining heavily. I thought I'd left a window open at home. I decided to quickly finish the test and run home, but as it usually happens, I couldn't hit both birds with one stone. I was in a hurry, so I only got a C for the test, and by the time I got home, some damage had already been done. It wasn't disastrous, though."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
 0 int _designType = 1
