0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6229cc238ab534001f1f25e3"
 1 string _title = ""
 1 string _text = "I got used to having conversations with one of the older guards in our prison yard. Gradually, we developed a relationship. One day, he told me he was about to retire.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Say I’m sorry, think about looking for a new partner"
     1 string _text = "I think he was upset that I didn’t look particularly bothered. But who cares, eventually I need protection, not romance."
     1 string _ageLog = "I got used to having conversations with one of the older guards in our prison yard. Gradually, we developed a relationship. One day, he told me he was about to retire. I said I was sorry, but I immediately started thinking about looking for a new partner. I think he was upset that I didn’t look particularly bothered. But who cares, I thought: eventually I needed protection, not romance."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask if he is ready to wait until I get out"
     1 string _text = "He said yes, but he only came to visit me twice and then disappeared. I was so frustrated that I promised to myself never to get involved with men again."
     1 string _ageLog = "I got used to having conversations with one of the older guards in our prison yard. Gradually, we developed a relationship. One day, he told me he was about to retire. I asked if he was ready to wait until I got out. He said yes, but he only came to visit me twice and then disappeared. I was so frustrated that I promised to myself never to get involved with men again."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Break up with him"
     1 string _text = "He didn’t take it well and attempted to end his life. He ended up in a vegetative state, and I blamed myself for this."
     1 string _ageLog = "I got used to having conversations with one of the older guards in our prison yard. Gradually, we developed a relationship. One day, he told me he was about to retire. I broke up with him. He didn’t take it well and attempted to end his life. He ended up in a vegetative state, and I blamed myself for that."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 0
