0 MonoBehaviour Base
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 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6231856b8ab534001f1f3997"
 1 string _title = ""
 1 string _text = "The money is running out, and the results of the interview at the new job are still not in. My grandfather's wall clock is all I can still sell. But it is a memory of him. It's a tough decision.\nWhat should I do?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Sell the clock"
     1 string _text = "Selling the clock allowed me to buy some food. The next day, I was told that I had not been hired. For a long time, I walked around in a depressed state over the loss of a family heirloom and still not having a job."
     1 string _ageLog = "The money was running out, and the results of the interview for the new job were still coming in. The only thing left unsold was my grandfather's antique wall clock. But it was a memento of him. After thinking about it… I decided to sell it. The next day, I was told that I had not been hired. For a long time I was depressed over the loss of a family heirloom and still not having a job."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Don't sell the clock"
     1 string _text = "After thinking for a while, I decided not to sell it. Memory is more valuable to me than a few days of oatmeal and water. I went over to the watch and decided to wind it up. When I opened the lid of the movement, I found a large amount of money inside, which I had once hidden there for a bad day."
     1 string _ageLog = "The money was running out, and the results of the interview for the new job were still coming in. The only thing left unsold was my grandfather's antique wall clock. After thinking for a while, I decided not to sell it. I went over to the watch and decided to wind it up. And I found inside a large amount of money, which I had hidden there for a bad day. There was no limit to my joy!"
     0 StoryResult _result
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       0 int _crimeFlagChange = 0
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           0 float _valueDelta = -10
         [1]
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           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 1
           0 float _valueDelta = 10000
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Pawn the clock"
     1 string _text = "The watch was priced very cheaply. It was enough money for a while, but I still had to starve. Later I bought it back. After hanging it back on the wall, I decided to wind it up. The movement of the pendulum and the sound of the mechanism transported me to my childhood. I'm glad I didn't sell it."
     1 string _ageLog = "The money was running out, and the interview results from the new job weren't coming in. The only thing left unsold was my grandfather's antique wall clock. I decided to pawn it at a pawnshop. The money was enough for a while. Later I bought it back, and hung it up. The movement of the pendulum and the sound of the mechanism transported me back to my childhood. I'm glad I didn't sell it."
     0 StoryResult _result
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       0 int _crimeFlagChange = 0
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           0 int _parameterType = 20
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         [2]
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           0 float _valueDelta = -5
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
 0 int _designType = 2
