0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6232405f8ab534001f1f3b45"
 1 string _title = ""
 1 string _text = "%FirstName:Npc:1% can't get the way of solving a math problem. I've been trying to explain it to %Pron:1:2% for an hour at the very least. I feel like I'm losing my temper.\nWhat do I do next?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Hire a tutor"
     1 string _text = "The professional not only helped %FirstName:Npc:1% out with the school assignment, but also made %Pron:1:2% get interested in Math. Since then, %FirstName:Npc:1% was carried away with finding extraordinary solutions to the mathematical problems."
     1 string _ageLog = "%FirstName:Npc:1% couldn't get a mathematical problem that was a part of %Pron:1:3% homework. I failed to make a difference, so instead of losing my temper, I asked a tutor for help. He just did wonders! %FirstName:Npc:1% got genuinely interested in Math! Well, the investment turned out to be really good."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 16
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       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 1
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Keep on explaining"
     1 string _text = "In the end, %FirstName:Npc:1% got it. However, by that happy moment, %Pron:1:1% had been that exhausted that failed to complete the rest of the homework and just went to bed. Anyway, we did it, so I could sigh with relief as %FirstName:Npc:1% wasn't a dummy after all."
     1 string _ageLog = "One day %FirstName:Npc:1% couldn't work a mathematical problem out. I'd been trying to explain it to %Pron:1:2% for an hour, and I was about to go bananas, but I managed to calm down and kept on trying to help %FirstName:Npc:1%. Finally, %Pron:1:1% got it. The issue took %Pron:1:2% all the energy, so %Pron:1:1% zonked out instead of doing the other homework. Anyway, I was happy that we did it!"
     0 StoryResult _result
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       0 int _flagChange = 0
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       0 RegularParameterChange _regularParametersChanges
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         [2]
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           0 int _parameterType = 16
           0 float _valueDelta = -5
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              0 int _parameterType = 0
              0 float _valueDelta = -10
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Go bananas"
     1 string _text = "I went postal, as the solution seemed to me easy. As a result, %FirstName:Npc:1% stayed within %Pron:1:3% own shell and didn't make progress in Math."
     1 string _ageLog = "When %FirstName:Npc:1% faced another mathematical problem that was a part of %Pron:1:3% homework and couldn't get the solution even though I was trying hard to explain it to %Pron:1:2%, I lost my temper and went bananas. Predictably, %FirstName:Npc:1% stayed within %Pron:1:3% own shell and failed to make progress in Math."
     0 StoryResult _result
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         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
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              0 int _parameterType = 0
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   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Give up"
     1 string _text = "I left %FirstName:Npc:1% alone with the task. In five minutes, %Pron:1:1% ran up to me and said that %Pron:1:1% got it! I was absolutely gobsmacked and proud. We got down to the other problems that %FirstName:Npc:1% succeeded in as well!"
     1 string _ageLog = "The day when %FirstName:Npc:1% dealt with the mathematical problem that %Pron:1:1% was assigned with at school and couldn't get it, I tried to help at first, but then let %Pron:1:2% figure it out %Pron:1:5%. %FirstName:Npc:1% not only did it, but inspired me to do some more exercises together."
     0 StoryResult _result
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 0 int _designType = 3
