0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62325a7f8ab534001f1f3b71"
 1 string _title = ""
 1 string _text = "A new inmate has arrived and created chaos. He's aggressive and rough, but the guards don't do anything to protect us. In fact, it seems they're quite enjoying the show he puts up.\nHow can I protect myself?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Create a gang"
     1 string _text = "%PrisonNickname:1% was well respected both by the guards and the mates, so I thought %Pron:1:1%'d be a perfect leader, however %Pron:1:1% refused. I stole a few journals and hid them in my pants to cover up my stomach. I taught some smaller kids to do the same."
     1 string _ageLog = "A new inmate created chaos. He was aggressive and rough, and the guards seemed to be enjoying the show. I offered %PrisonNickname:1% creating a gang and being the leader, however %Pron:1:1% refused. I stole a few journals and hid them in my pants to cover up my stomach. I taught some smaller kids to do the same. The kids began to instinctively flock to me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 11
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Learn how to make weapons"
     1 string _text = "I called some kids who lived there for a long time and asked if they knew anything about making weapons. We decided to share experience with each other. The simplest thing everyone could make was to put something heavy and hard inside a sock."
     1 string _ageLog = "A new inmate created chaos. He was aggressive and rough, and the guards seemed to be enjoying the show. I asked kids, who lived there for a long time, if they knew anything about making weapons. We decided to share experience with each other. The simplest thing everyone could make was to put something heavy and hard inside a sock. %PrisonNickname:1% helped with making shivs we could easily hide."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (0 items)
            0 int size = 0
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 NpcGenerationSettings data
          0 RelationshipTypeSettings _relationshipType
           0 int _familyRelationshipType = 0
           0 int _personalRelationshipType = 2
           0 int _storyRelationshipType = 0
          0 OccupationTypeSettings _occupationType
           0 int _relativeOccupationType = 2
           0 int _vacancyType = 0
           0 int _vipCareerType = 0
           0 int _vipCareerTier = 0
           0 int _prisonType = 0
           1 UInt8 _securityLevelHasValue = 1
           0 int _securityLevel = 0
          0 Range _ageRange
           0 int Min = 2
           0 int Max = 5
          0 SexualityTypeSettings _sexualityType
           1 UInt8 _sexualityHasValue = 1
           0 int _sexuality = 1
           0 int _relativeSexuality = 0
          0 GenderTypeSettings _genderType
           1 UInt8 _genderHasValue = 0
           0 int _gender = 0
           0 int _relativeGender = 1
          0 ParameterSettings _parametersSettings
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 ParameterSettings data
              0 int _parameterType = 1
              0 FloatRange _parameterValueRange
               0 float Min = 76
               0 float Max = 100
          0 CustomParameterSettings _customParametersSettings
           0 Array Array (0 items)
            0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to make a deal with the guards"
     1 string _text = "I called on of the guards and asked if he'd take money in exchange for protecting us. He agreed, but only during his shifts. I persuaded everyone to chip in, and it wasn't that big of an amount to handle."
     1 string _ageLog = "A new inmate created chaos. He was aggressive and rough, and the guards seemed to be enjoying the show. I called on of the guards and asked if he'd take money in exchange for protecting us. He agreed, but only during his shifts. I persuaded everyone to chip in, and it wasn't that big of an amount to handle. Now we only needed to find another guard against a different shift."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 5
