0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6232a7dd8ab534001f1f3c1b"
 1 string _title = ""
 1 string _text = "I overheard some inmate saying they might jump me and try to take my stuff when I return to my cell. The guard that likes me is nearby.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask the guard to walk with me, but behind me"
     1 string _text = "I asked the guard to walk with me, but behind me. He did. We passed by the inmate together and the inmate didn't do anything. I got safely to my cell. But other people speculated on what my plan was and think I had the guard go with me on purpose. They all said I was soft! At least I was safe!"
     1 string _ageLog = "I overheard an inmate saying they might jump me and try to take my stuff when I return to my cell. The guard that likes me was nearby so I asked him to walk with me, but behind me. We passed the inmate and the inmate did nothing. I got safely to my cell. But other people speculated on what my plan was and think I had the guard go with me on purpose. They all said I was soft! At least I was safe!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 16
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask the guard to walk with me, but in front of me"
     1 string _text = "I asked the guard to walk with me, but in front of me. He did. I thought I was going to be fine, but as soon as the guard passed the inmate, the inmate jumped me. He beat me up, took my stuff and ran off. The guard turned around but was too late and didn't see who it was."
     1 string _ageLog = "I overheard an inmate saying they might jump me and try to take my stuff when I return to my cell. The guard that likes me was nearby so I asked him to walk with me, but in front of me. I thought I was going to be fine, but as soon as the guard passed the inmate, the inmate jumped me. He beat me up, took my stuff and ran off. The guard turned around but was too late and didn't see who it was."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask the guard to walk with me, but cuff me"
     1 string _text = "I asked the guard to walk with me but to cuff me. So, he did. He cuffed me and walked me all the way back to my cell. Everyone wondered what I did. I even got some applause. They think I'm badass. And no one jumped me."
     1 string _ageLog = "I overheard an inmate saying they might jump me and try to take my stuff when I return to my cell. The guard that likes me was nearby. I asked the guard to walk with me but to cuff me. So, he did. He cuffed me and walked me all the way back to my cell. Everyone wondered what I did. I even got some applause. They think I'm badass. And no one jumped me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
 0 int _designType = 2
