0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "623a7d908ab534001f1f4a24"
 1 string _title = ""
 1 string _text = "While one of the guards was fixing a window, I was helping him and holding his belt. He forgot to take it back and I realized I had his keys to the exit doors.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Give him his belt back"
     1 string _text = "I gave him his belt back and he was so grateful. He thanked me repeatedly. He also decided the way he would repay me was by giving me all the books I want and all the exercise equipment I want. It was great, though the other inmates weren't happy with me."
     1 string _ageLog = "While one of the guards was fixing a window, I was helping him and holding his belt. He forgot to take it back and I realized I had his keys. I gave him his belt back and he was so grateful. He thanked me repeatedly. He also decided the way he would repay me was by giving me all the books I want and all the exercise equipment I want. It was great, though the other inmates weren't happy with me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 16
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (5 items)
         0 int size = 5
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
         [4]
          0 RegularParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Escape out the South exit"
     1 string _text = "I decided to escape through the South exit. I made a run for it and luckily, this exit wasn't really being guarded. No one noticed and I got away from the prison and escaped into the woods!"
     1 string _ageLog = "While one of the guards was fixing a window, I was helping him and holding his belt. He forgot to take it back and I realized I had his keys to the exit doors. I decided to escape through the South exit. I made a run for it and luckily, this exit wasn't really being guarded. No one noticed and I got away from the prison and escaped into the woods!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 2
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Escape out the North exit"
     1 string _text = "I decided to escape through the North exit. I made it pretty far but this exit was heavily guarded and I got caught. No one was too happy with me about that, except the other inmates. They added time to my sentence in there."
     1 string _ageLog = "While one of the guards was fixing a window, I was helping him and holding his belt. He forgot to take it back and I realized I had his keys to the exit doors. I decided to escape through the North exit. I made it pretty far but this exit was heavily guarded and I got caught. No one was too happy with me about that, except the other inmates. They added time to my sentence in there."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 1
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Just leave the belt in my cell for now"
     1 string _text = "I left the belt in my cell for now. The guard eventually spotted it in my cell one day and screamed at me for it. He was so angry with me and even put me in solitary confinement. I earned the respect of every single inmate in there."
     1 string _ageLog = "While one of the guards was fixing a window, I was helping him and holding his belt. He forgot to take it back and I realized I had his keys to the exit doors. I left the belt in my cell for now. The guard eventually spotted it in my cell one day and screamed at me for it. He was so angry with me and even put me in solitary confinement. I earned the respect of every single inmate in there."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 15
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
 0 int _designType = 2
