0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "623abd5a8ab534001f1f4b89"
 1 string _title = ""
 1 string _text = "My younger mate %PrisonNickname:1% used to hide metal shanks in the yard, but the guards would always find them using a metal detector. He told me he’s thinking of a smarter approach to this matter.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Suggest that he makes a plastic shank"
     1 string _text = "He did, and that was quite smart, as the guards couldn’t find it. He started making plastic shanks for other inmates, and they all thanked me for the idea."
     1 string _ageLog = "My younger mate %PrisonNickname:1% used to hide metal shanks in the yard, but the guards would always find them using a metal detector. He told me he was thinking of a smarter approach to that matter. I suggested that he makes a plastic shank. He did, and that was quite smart, as the guards couldn’t find it. He started making plastic shanks for other inmates, and they all thanked me for the idea."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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          0 RegularParameterChange _regularParametersChanges
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell him to hide it close to metal objects"
     1 string _text = "He did, but his shank was stolen by other inmates. He started a fight, and was killed by some other guy. "
     1 string _ageLog = "My younger mate %PrisonNickname:1% used to hide metal shanks in the yard, but the guards would always find them using a metal detector. He told me he was thinking of a smarter approach to that matter. I told him to hide it close to metal objects. He did, but his shank was stolen by other inmates. He started a fight, and was killed by some other guy."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
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           0 int _parameterType = 3
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         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
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      0 PersonChanges _npcsChanges
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        [0]
         0 PersonChanges data
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          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 1
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Say he’d better hide it inside our cell"
     1 string _text = "He listened to me and hid his shank under my bed. I had to go into solitary for him, and he never even said he was sorry! That bastard."
     1 string _ageLog = "My younger mate %PrisonNickname:1% used to hide metal shanks in the yard, but the guards would always find them using a metal detector. He told me he was thinking of a smarter approach to that matter. I said he’d better hide it inside our cell. He listened to me and hid his shank under my bed. I had to go into solitary for him, and he never even said he was sorry! That bastard."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
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           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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          0 RegularParameterChange _regularParametersChanges
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             0 RegularParameterChange data
              0 int _parameterType = 4
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -4
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell him to give his shank to me for safekeeping"
     1 string _text = "He replied that he didn’t trust me, especially around weapons. Oh, well! Our relationship soured a bit."
     1 string _ageLog = "My younger mate %PrisonNickname:1% used to hide metal shanks in the yard, but the guards would always find them using a metal detector. He told me he was thinking of a smarter approach to that matter. I told him to give his shank to me for safekeeping. He replied that he didn’t trust me, especially around weapons. Oh, well! Our relationship soured a bit."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
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          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            [0]
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              0 int _parameterType = 4
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            [1]
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -3
 0 int _designType = 2
