0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "623ba9c48ab534001f1f4e2b"
 1 string _title = ""
 1 string _text = "I accidentally overhear %PrisonNickname:1% discussing an escape under the facility fence with other kids, while %Pron:1:1% hasn't told me anything.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
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   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Come up to the kids"
     1 string _text = "I walked up to the kids and asked them directly about what I'd heard. He froze for a split second and then began to persuade me they talked about some game. I couldn't let them make a fool out of me, so I smacked the closest kid."
     1 string _ageLog = "I accidentally overheard %PrisonNickname:1% discussing an escape under the facility fence with other kids. I walked up to the kids and asked them directly about what I'd heard. They talked about some game. I couldn't let them make a fool out of me, so I smacked the closest kid. Seemed like the kids chickened out, since there was no talk about someone escaping."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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          0 CustomParameterChange _customParametersChanges
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             0 CustomParameterChange data
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      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Speak to %PrisonNickname:1% in private"
     1 string _text = "I waited till %PrisonNickname:1% and I were alone, and then asked about the escape. To my surprise %Pron:1:1% made it look like I was imagining things."
     1 string _ageLog = "I accidentally overheard %PrisonNickname:1% discussing an escape under the facility fence with other kids. I waited till %PrisonNickname:1% and I were alone, and then asked about the escape. To my surprise %Pron:1:1% made it look like I was imagining things. I got so pissed off I bit the leaving shit out of %PrisonNickname:1%. %Pron:1:1% even got admitted for a few days and missed the escape."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Wait for some time"
     1 string _text = "I decided to wait for a bit, maybe someone asked %PrisonNickname:1% out all of a sudden? I waited till I actually heard the rumors about the escape."
     1 string _ageLog = "I accidentally overheard %PrisonNickname:1% discussing an escape under the facility fence with other kids. I decided to wait for a bit, maybe someone asked %PrisonNickname:1% out all of a sudden? I waited till I actually heard the rumors about the escape. I felt betrayed and angry as hell. %%PrisonNickname:1%'s better not get caught."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 3
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -20
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Sabotage the escape"
     1 string _text = "If %PrisonNickname:1% wasn't gonna tell me, I wasn't gonna let this happen. While talking to the guards one day I told them a story about how I “accidentally” got a ball under the fence while playing."
     1 string _ageLog = "I accidentally overheard %PrisonNickname:1% discussing an escape under the facility fence with other kids. If %PrisonNickname:1% wasn't gonna tell me, I wasn't gonna let this happen. While talking to the guards one day I told them a story about how I “accidentally” got a ball under the fence while playing. They bought it perfectly well and began to renovate the fence right away."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 10
       0 RegularParameterChange _regularParametersChanges
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         [0]
          0 RegularParameterChange data
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       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = 0
 0 int _designType = 5
