0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "623c6f248ab534001f1f515e"
 1 string _title = ""
 1 string _text = "%PrisonNickname:1% can't take a loss from a new kid. %Pron:1:1%'s caught the kid away from cameras and is beating poor thing up to get %Pron:1:3% money back.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Join in"
     1 string _text = "It looked like an opportunity to get some easy cash, I couldn't let it pass. While %PrisonNickname:1% was holding the kid, I went through the clothes, but couldn't find anything!"
     1 string _ageLog = "%PrisonNickname:1% couldn't take a loss from a new kid and was beating the kid up in a reclusive area. It looked like an opportunity to get some easy cash, I couldn't let it pass. While %PrisonNickname:1% was holding the kid, I went through the clothes, but couldn't find anything! %Pron:1:1% stripped the kid naked and turned the clothes inside out, but couldn't find anything either."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 3
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Help the kid out"
     1 string _text = "%PrisonNickname:1% annoyed me till no end with %Pron:1:3% inability to take losses. I told %Pron:1:2% to piss off. %Pron:1:1% let the kid go and ran after me."
     1 string _ageLog = "%PrisonNickname:1% couldn't take a loss from a new kid and was beating the kid up in a reclusive area. %PrisonNickname:1% annoyed me till no end with %Pron:1:3% inability to take losses. I told %Pron:1:2% to piss off. %Pron:1:1% let the kid go and ran after me. I managed to get to a crowded area, so %Pron:1:1% could only nudge me on the back and let go."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ignore"
     1 string _text = "I already won and didn't really wanna get involved, but I asked if %PrisonNickname:1% could give me something so that I could remain silent."
     1 string _ageLog = "%PrisonNickname:1% couldn't take a loss from a new kid and was beating the kid up in a reclusive area. I already won and didn't really wanna get involved, but I asked if %PrisonNickname:1% could give me something so that I could remain silent. %Pron:1:1% gave me a few bucks."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 10
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell to the guards"
     1 string _text = "I walked past them and told the guards I spotted someone fighting. The guards reluctantly walked in that direction, creating as much noise as they could."
     1 string _ageLog = "%PrisonNickname:1% couldn't take a loss from a new kid and was beating the kid up in a reclusive area. I walked past them and told the guards I spotted someone fighting. The guards reluctantly walked in that direction, creating as much noise as they could. It allowed the kids to run away, and guards pretended they couldn't find anyone, so they just returned to their routine."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 5
