0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "623cafab8ab534001f1f51c8"
 1 string _title = ""
 1 string _text = "Everyone's absorbed by a card game, when I notice a guard moving our way.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Flee"
     1 string _text = "I crept out of the room and went straight to my bed. I pretended to be reading a book and listened for any signs of a scuffle."
     1 string _ageLog = "Everyone was absorbed by a card game, when I noticed a guard moving our way. I crept out of the room and went straight to my bed. I pretended to be reading a book and listened for any signs of a scuffle. I got curious and went back. To my surprise, everyone was still playing, there were no signs of guards."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 7
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Warn everyone"
     1 string _text = "I warned everyone about the guard. Everybody took their belongings and began to run away, creating a commotion."
     1 string _ageLog = "Everyone was absorbed by a card game, when I noticed a guard moving our way. I warned everyone about the guard. Everybody took their belongings and began to run away, creating a commotion. It actually attracted several guards instead of just one."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Distract the guard"
     1 string _text = "I ran up to the guard, not really knowing what to say. Only when I came up to him, I realized he was actually going to a different location. "
     1 string _ageLog = "Everyone was absorbed by a card game, when I noticed a guard moving our way. I ran up to the guard, not really knowing what to say. Only when I came up to him, I realized he was actually going to a different location. But now that he noticed me, he got interested in all the noise from behind me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 5
