0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "623cddbc8ab534001f1f5219"
 1 string _title = ""
 1 string _text = "%PrisonNickname:2%'s about to get released. %Pron:2:1%'s been a bookmaker here for almost a year. %PrisonNickname:1% wants to break %Pron:2:3% bank before %Pron:2:1% leaves.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Join in"
     1 string _text = "If we talked enough mates into it, we could pretty much succeed. However, most seemed to be reluctant to do so. Besides, it looked like %PrisonNickname:2% was actually well respected."
     1 string _ageLog = "%FirstName:Npc:2% was about to get released. %FirstName:Npc:1% wanted to break the bank %Pron:2:1% was gathering for a year. If we talked enough mates into it, we could pretty much succeed. However, most seemed to be reluctant to do so. Besides, it seemed %PrisonNickname:2% was actually well respected. We had too little time for something like that."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
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        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Talk %PrisonNickname:1% out of it"
     1 string _text = "The idea kinda rubbed me the wrong way. The dude was old, was about to end %Pron:2:3% time, and had an overall nice reputation. I tried to persuade %PrisonNickname:1% to leave the dude alone, but %Pron:1:1% just wouldn't listen."
     1 string _ageLog = "%FirstName:Npc:2% was about to get released. %FirstName:Npc:1% wanted to break the bank %Pron:2:1% was gathering for a year. The dude was old, was about to end %Pron:2:3% time, and had an overall nice reputation. I tried to persuade %PrisonNickname:1% to leave the dude alone, but %Pron:1:1% just wouldn't listen. %Pron:1:1% even called me a sissy for having some dignity left, ha-ha!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
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        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Find another way"
     1 string _text = "I seemed more solid to, say, find someone in whose locker %PrisonNickname:2% kept %Pron:2:3% cash and to rob that mate. More solid, but not any easier."
     1 string _ageLog = "%FirstName:Npc:2% was about to get released. %FirstName:Npc:1% wanted to break the bank %Pron:2:1% was gathering for a year. I seemed more solid to, say, find someone in whose locker %PrisonNickname:2% kept %Pron:2:3% cash and to rob that mate. %PrisonNickname:1% found the mate who lent the locker to %PrisonNickname:2%, now we needed to find a third party so we wouldn't hide the money in ours."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 3
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
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        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay out"
     1 string _text = "I didn't wanna participate, but I didn't wanna cover for %PrisonNickname:1% either, so I just let it slide. %Pron:1:1% was pretty agitated and pressed for time, so %Pron:1:1% acted hastily."
     1 string _ageLog = "%FirstName:Npc:2% was about to get released. %FirstName:Npc:1% wanted to break the bank %Pron:2:1% was gathering for a year. I didn't wanna participate, but I didn't wanna cover for %PrisonNickname:2% either, so I just let it slide. %PrisonNickname:1% was pretty agitated and pressed for time, so %Pron:1:1% acted hastily. I heard a few mates ganged up on %PrisonNickname:1% and beat %Pron:1:2% up."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
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         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 2
        [0]
         0 PersonChanges data
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          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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          0 CustomParameterChange _customParametersChanges
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             0 CustomParameterChange data
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        [1]
         0 PersonChanges data
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          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
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      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = -2
 0 int _designType = 5
