0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62417a608ab534001f1f5a22"
 1 string _title = ""
 1 string _text = "%PrisonNickname:1% seems to be pretty high, which means I can take advantage of %Pron:1:2% and get some money or drugs to sell from %Pron:1:2%.\nHow do I do that?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Persuade %PrisonNickname:1% %Pron:1:1%'s Robin Hood"
     1 string _text = "I tried to persuade %PrisonNickname:1% %Pron:1:1% was Robin Hood and needed to share %Pron:1:3% treasure with me, a poor fellow. %PrisonNickname:1% nodded and pulled out an old cheap pendant, memento of %Pron:1:3% mother. How useless."
     1 string _ageLog = "%FirstName:Npc:1% seemed to be high, so I could take advantage of %Pron:1:2% and get some money or drugs to sell from %Pron:1:2%. I tried to persuade %PrisonNickname:1% %Pron:1:1% was Robin Hood and needed to share %Pron:1:3% treasure with me, a poor fellow. %PrisonNickname:1% nodded and pulled out an old cheap pendant, memento of %Pron:1:3% mother. How useless."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (0 items)
            0 int size = 0
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (0 items)
            0 int size = 0
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = -5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Persuade %PrisonNickname:1% %Pron:1:1%'s a Sleeping Beauty"
     1 string _text = "I tried to persuade %PrisonNickname:1% %Pron:1:1% was a Sleeping Beauty and even sang %Pron:1:2% a lullaby, but %Pron:1:1% insisted it was no go unless it was a spinning wheel needle. I seemed to have underestimated %Pron:1:2%."
     1 string _ageLog = "%FirstName:Npc:1% seemed to be high, so I could take advantage of %Pron:1:2% and get some money or drugs to sell from %Pron:1:2%. I tried to persuade %PrisonNickname:1% %Pron:1:1% was a Sleeping Beauty and even sang %Pron:1:2% a lullaby, but %Pron:1:1% insisted it was no go unless it was a spinning wheel needle. I seemed to have underestimated %Pron:1:2%."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 10
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Get %PrisonNickname:2% to distract %Pron:1:2%"
     1 string _text = "I called %PrisonNickname:2%, and we agreed to split whatever we found. I searched through %PrisonNickname:1%'s stuff, while %PrisonNickname:2% was distracting %Pron:1:2%. I only found a key to %PrisonNickname:1%'s locker with a figurine of some blond anime chick in a black Gothic dress in it."
     1 string _ageLog = "%FirstName:Npc:1% seemed to be high, so I could take advantage of %Pron:1:2% and get some money or drugs to sell from %Pron:1:2%. I searched through %PrisonNickname:1%'s stuff, while %PrisonNickname:2% was distracting %Pron:1:2%. I only found a key to %PrisonNickname:1%'s locker. There was a porcelain figurine of some blond anime chick in a black Gothic dress in it. What the hell?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (0 items)
            0 int size = 0
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 5
