0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6241d0818ab534001f1f5afc"
 1 string _title = ""
 1 string _text = "A new inmate's been causing lots of trouble and getting into a lot of fights. Everyone's on edge and armed.\nHow should I protect myself?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Make a small shank to carry around at all times"
     1 string _text = "I made a shank I could safely carry in my boot or a pocket, but then I saw how that newbie didn't bat an eye, when stubbed with a similar shank in a brawl. The thing proved to be useless, as it didn't take the mate out for long, so I needed something more reliable."
     1 string _ageLog = "A new inmate caused lots of trouble and got into fights. Everyone was on edge and armed. I made a shank I could safely carry in my boot or a pocket, but then I saw how that newbie didn't bat an eye, when stubbed with a similar shank in a brawl. The thing proved to be useless, as it didn't take the mate out for long, so I needed something more reliable."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 NpcGenerationSettings data
          0 RelationshipTypeSettings _relationshipType
           0 int _familyRelationshipType = 0
           0 int _personalRelationshipType = 0
           0 int _storyRelationshipType = 0
          0 OccupationTypeSettings _occupationType
           0 int _relativeOccupationType = 2
           0 int _vacancyType = 0
           0 int _vipCareerType = 0
           0 int _vipCareerTier = 0
           0 int _prisonType = 2
           1 UInt8 _securityLevelHasValue = 0
           0 int _securityLevel = 2
          0 Range _ageRange
           0 int Min = -10
           0 int Max = 10
          0 SexualityTypeSettings _sexualityType
           1 UInt8 _sexualityHasValue = 0
           0 int _sexuality = 0
           0 int _relativeSexuality = 0
          0 GenderTypeSettings _genderType
           1 UInt8 _genderHasValue = 0
           0 int _gender = 0
           0 int _relativeGender = 1
          0 ParameterSettings _parametersSettings
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 ParameterSettings data
              0 int _parameterType = 4
              0 FloatRange _parameterValueRange
               0 float Min = 26
               0 float Max = 50
          0 CustomParameterSettings _customParametersSettings
           0 Array Array (0 items)
            0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Make some bigger shanks and hide them in certain places"
     1 string _text = "I prepared a few solid shanks and hid them in a few places. I noticed someone searching through hiding-laces on the lookout for stashes, so I had to hide my shanks in new places from time to time."
     1 string _ageLog = "A new inmate caused lots of trouble and got into fights. Everyone was on edge and armed. I prepared a few solid shanks and hid them in a few places. I noticed someone searching through hiding-laces on the lookout for stashes, so I had to hide my shanks in new places from time to time."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 9
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Make a shotgun"
     1 string _text = "I couldn't care less if I got caught while carrying a shotgun around if it meant I could ensure my safety. If was a bit modified according to one mate's advice, so I was kinda looking forward to testing it."
     1 string _ageLog = "A new inmate caused lots of trouble and got into fights. Everyone was on edge and armed. I couldn't care less if I got caught while carrying a shotgun around if it meant I could ensure my safety. If was a bit modified according to one mate's advice, so I was kinda looking forward to testing it."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 3
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 5
