0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6242f9a18ab534001f1f5dcb"
 1 string _title = ""
 1 string _text = "My mate %PrisonNickname:1% had a fight with %Pron:1:3% enemy. %Pron:1:1% tells me that if we don’t escape after dinner, %Pron:1:1%’ll probably get killed at night.\nWhat should I say?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Trust %Pron:1:2%, prepare to escape as soon as possible"
     1 string _text = "We were caught, but as a result, we were transferred to another block, and %Pron:1:3% enemy couldn’t reach %Pron:1:2% there. Not too bad, after all."
     1 string _ageLog = "My mate %PrisonNickname:1% had a fight with %Pron:1:3% enemy. %Pron:1:1% told me that if we didn’t escape after dinner, %Pron:1:1%’d probably get killed at night. I trusted %Pron:1:2%, and prepared to escape as soon as possible. We were caught, but as a result, we were transferred to another block, and %Pron:1:3% enemy couldn’t reach %Pron:1:2% there. Not too bad, after all."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Say %Pron:1:1% should go and tell everything to the guards"
     1 string _text = "%Pron:1:1% replied they wouldn’t be able to protect %Pron:1:2%. Eventually, %Pron:1:1% convinced me to run away, and we managed to escape. %Pron:1:1% was right, I guess."
     1 string _ageLog = "My mate %PrisonNickname:1% had a fight with %Pron:1:3% enemy. %Pron:1:1% told me that if we didn’t escape after dinner, %Pron:1:1%’d probably get killed at night. I said %Pron:1:1% should go and tell everything to the guards. %Pron:1:1% replied they wouldn’t be able to protect %Pron:1:2%. Eventually, %Pron:1:1% convinced me to run away, and we managed to escape. %Pron:1:1% was right, I guess."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 2
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Say %Pron:1:1% can do whatever %Pron:1:1% wants, I’m gonna sleep"
     1 string _text = "%Pron:1:1% called me a lazy bastard, and I said, whatever. But unfortunately, %Pron:1:1% really was killed at night. I blamed myself."
     1 string _ageLog = "My mate %PrisonNickname:1% had a fight with %Pron:1:3% enemy. %Pron:1:1% told me that if we didn’t escape after dinner, %Pron:1:1%’d probably get killed at night. I said %Pron:1:1% could do whatever %Pron:1:1% wanted, I was gonna sleep. %Pron:1:1% called me a lazy bastard, and I said, whatever. But unfortunately, %Pron:1:1% really was killed at night. I blamed myself."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -100
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Suggest that we kill %Pron:1:3% enemy, as a preemptive strike"
     1 string _text = "%PrisonNickname:1% was slightly baffled, but eventually agreed. We got our shanks and took the enemy by surprise at dinnertime. Of course, we were punished, but we were so proud of ourselves. "
     1 string _ageLog = "My mate %PrisonNickname:1% had a fight with %Pron:1:3% enemy. %Pron:1:1% told me that if we didn’t escape after dinner, %Pron:1:1%’d probably get killed at night. I suggested that we kill %Pron:1:3% enemy, as a preemptive strike. %FirstName:Npc:1% was baffled, but eventually agreed. We got our shanks and took the enemy by surprise at dinnertime. They punished us, but we were so proud. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 3
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 3
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 4
