0 MonoBehaviour Base
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 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62493b068ab534001f1f691e"
 1 string _title = ""
 1 string _text = "Our principal wants to retire. He's not particularly awesome, but I'm afraid the new one will be much worse.\nWhat do I do?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Do something so that he stays"
     1 string _text = "I decided that it would be safe to keep him around, so I organized my classmates, we made some banners and chanted that we love him and wanted him to stay. He couldn't resist it, teared up, and told us he'd stay a bit longer."
     1 string _ageLog = "Our principal wanted to retire. He wasn't particularly awesome, but I was afraid the new one would be much worse. I decided that it would be safe to keep him around, so I organized my classmates, we made some banners and chanted that we love him and wanted him to stay. He couldn't resist it, teared up, and told us he'd stay a bit longer. That was reassuring."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell him he deserves to rest"
     1 string _text = "It would be selfish of me to try and make the old man work while he didn't want to, so I told him that I always liked him and that he deserved some rest. He thanked me heartily and left, never to be seen again. The new principal wasn't better or worse, so it was all right."
     1 string _ageLog = "Our principal wanted to retire. He wasn't particularly awesome, but I was afraid the new one would be much worse. I told him that I always liked him and that he deserved some rest. He thanked me heartily and left, never to be seen again. The new principal wasn't better or worse, so it was all right. I wonder what the old one's up to now."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
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         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ignore this"
     1 string _text = "I thought about it and concluded that I didn't really know what the principal's job was to begin with. It made me care much less for the whole occasion, and I didn't even notice how the old principal left, and the new one came to replace him."
     1 string _ageLog = "Our principal wanted to retire. He wasn't particularly awesome, but I was afraid the new one would be much worse. I thought about it and concluded that I didn't really know what the principal's job was to begin with. It made me care much less for the whole occasion, and I didn't even notice how the old principal left, and the new one came to replace him. I guess it wasn't that important after all."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         [0]
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           0 int _parameterType = 16
           0 float _valueDelta = -5
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
 0 int _designType = 1
