0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "624a66ee8ab534001f1f6afe"
 1 string _title = ""
 1 string _text = "I notice that the school security guard is sitting alone and smiling. I don't see a reason for him to smile.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask him what's so funny"
     1 string _text = "I was really curious to find out what was so funny, so I came up to him and asked. He told me everything was funny in his own way, and he was happy to live on such a lovely planet. I liked this and smiled too."
     1 string _ageLog = "I noticed that the school security guard was sitting alone and smiling. I didn't see a reason for him to smile. I was really curious to find out what was so funny, so I came up to him and asked. He told me everything was funny in his own way, and he was happy to live on such a lovely planet. I liked this and smiled too. That was really wholesome."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Gather my classmates"
     1 string _text = "I gathered my classmates and showed the smiling guard to them. One of them told me the dude was just high. I didn't know what it meant, but when he told me, it wasn't funny anymore."
     1 string _ageLog = "I noticed that the school security guard was sitting alone and smiling. I didn't see a reason for him to smile. I gathered my classmates and showed the smiling guard to them. One of them told me the dude was just high. I didn't know what it meant, but when he told me, it wasn't funny anymore. I knew drugs were bad."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ignore him"
     1 string _text = "I thought that he was probably in a good mood, and there was nothing else to it. I decided to ignore it, but I still wished I knew the secret to such happiness."
     1 string _ageLog = "I noticed that the school security guard was sitting alone and smiling. I didn't see a reason for him to smile. I thought that he was probably in a good mood, and there was nothing else to it. I decided to ignore it, but I still wished I knew the secret to such happiness. Maybe I'd find it one day."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -1
 0 int _designType = 1
