0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "624ad5b78ab534001f1f6ce1"
 1 string _title = ""
 1 string _text = "I see a weird man in a coat walk right past the clueless security guard, who either didn't notice him or chose not to notice.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Subdue the man yourself"
     1 string _text = "I decided to take matters in my own hands. I caught up with that man and tried to subdue him. He gave up easily and asked not to beat him. Turned out, it was a new teacher at school, and I got reprimanded for the unwarranted assault."
     1 string _ageLog = "I saw a weird man in a coat walk right past the clueless security guard, who either didn't notice him or chose not to notice. I decided to take matters in my own hands. I caught up with that man and tried to subdue him. He gave up easily and asked not to beat him. Turned out, it was a new teacher at school, and I got reprimanded for the unwarranted assault. I was just staying vigilant…"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell the guard to do something"
     1 string _text = "I was dissatisfied with the guard's behavior. I told him to do something about it, and he told me he was scared. Luckily, a few moments later, the principal came out to greet that man. It was a new teacher."
     1 string _ageLog = "I saw a weird man in a coat walk right past the clueless security guard, who either didn't notice him or chose not to notice. I was dissatisfied with the guard's behavior. I told him to do something about it, and he told me he was scared. Luckily, a few moments later, the principal came out to greet that man. It was a new teacher. Now I knew I couldn't rely on our guard."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Hide"
     1 string _text = "That man looked like trouble, and I didn't want any of it. I found a spot I deemed safe and waited for something terrible to happen. I decided to get out after an hour of peace and quiet."
     1 string _ageLog = "I saw a weird man in a coat walk right past the clueless security guard, who either didn't notice him or chose not to notice. That man looked like trouble, and I didn't want any of it. I found a spot I deemed safe and waited for something terrible to happen. I decided to get out after an hour of peace and quiet. I guess I overreacted."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 1
