0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "624bb9ae8ab534001f1f6f25"
 1 string _title = ""
 1 string _text = "I see some weird men taking a computer out of school, and the security guard is sitting there as if everything's fine.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Stop them"
     1 string _text = "I decide to stop the trespassers myself, and when I caught up to them, they told me they were acting under the principal's orders. He was soon there to confirm it, and the guard looked relieved."
     1 string _ageLog = "I saw some weird men taking a computer out of school, and the security guard was sitting there as if everything was fine. I decide to stop the trespassers myself, and when I caught up to them, they told me they were acting under the principal's orders. He was soon there to confirm it, and the guard looked relieved. He also thought they were thieves and didn't do anything!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell the guard to do something"
     1 string _text = "I approached the guard and told him the school was getting robbed. He got up and subdued one of the thieves. They dropped the computer, there was a real mess. The principal came and told us those guys were just movers acting under his orders."
     1 string _ageLog = "I saw some weird men taking a computer out of school, and the security guard was sitting there as if everything was fine. I approached the guard and told him the school was getting robbed. He got up and subdued one of the thieves. They dropped the computer, there was a real mess. The principal came and told us those guys were just movers acting under his orders. That was awkward…"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Be on your way"
     1 string _text = "I didn't want to get in any kind of trouble, so I ignored whatever was happening and went to the next class. I couldn't stop thinking how that kind of stuff was happening all over the world, and everyone just ignored it, just like me and the guard. "
     1 string _ageLog = "I saw some weird men taking a computer out of school, and the security guard was sitting there as if everything was fine. I didn't want to get in any kind of trouble, so I ignored whatever was happening and went to the next class. I couldn't stop thinking how that kind of stuff was happening all over the world, and everyone just ignored it, just like me and the guard. That was depressing. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 1
