0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "624c95988ab534001f1f709d"
 1 string _title = ""
 1 string _text = "Some of the guards just beat me up for no reason other than they hate me. Some inmates told me they're planning an attack on the guards.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Join them"
     1 string _text = "I joined the inmates. We attacked several of the guards but we got overpowered eventually. Then, we were beaten and thrown into solitary confinement. But I gained a lot of respect in the prison."
     1 string _ageLog = "Some of the guards just beat me up for no reason. Some inmates told me they' were planning an attack on the guards. I joined them. We attacked several of the guards but we got overpowered eventually. Then, we were beaten and thrown into solitary confinement. But I gained a lot of respect in the prison."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 15
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Turn them down"
     1 string _text = "I turned them down. They got really upset with me and I lost a lot of respect from inmates. But the inmates who attacked the guards got beat up and thrown into solitary confinement, so I made a smart choice."
     1 string _ageLog = "Some of the guards just beat me up for no reason. Some inmates told me they' were planning an attack on the guards. I turned them down. They got really upset with me and I lost a lot of respect from inmates. But the inmates who attacked the guards got beat up and thrown into solitary confinement, so I made a smart choice."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 16
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell them we should get more people first"
     1 string _text = "I told them we should get more people first. This was good, it bought us time. The inmates never got enough people and eventually lost interest in the idea. The inmates respected me, but I didn't have to worry about being disciplined."
     1 string _ageLog = "Some of the guards just beat me up for no reason. Some inmates told me they' were planning an attack on the guards. I told them we should get more people first. This was good, it bought us time. The inmates never got enough people and eventually lost interest in the idea. The inmates respected me, but I didn't have to worry about being disciplined."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
 0 int _designType = 2
