0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "624d24af8ab534001f1f71e7"
 1 string _title = ""
 1 string _text = "A new guard is messing around with inmates. He's definitely trying to set mates up at each other.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Join a gang"
     1 string _text = "I wanted someone to watch my back and train with. We needed to outsmart the guard, and mates began to collect evidence of his misdeeds."
     1 string _ageLog = "A new guard was messing around with mates. He was definitely trying to set mates up at each other. I wanted someone to watch my back and train with. We needed to outsmart the guard, and mates began to collect evidence of his misdeeds."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Beat the guard up"
     1 string _text = "The guard should've been extracted like a rotten tooth: once and for all. I found a few mates that held a grudge on him, we beat him up and sent him to a hospital."
     1 string _ageLog = "A new guard was messing around with mates. He was definitely trying to set mates up at each other. The guard should've been extracted like a rotten tooth: once and for all. I found a few mates that held a grudge on him, we beat him up and sent him to a hospital."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 3
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Oppose the guard"
     1 string _text = "I had beef with the guard, when I pointed out at his actions, and soon I had some mates after me. That bastard must've set 'em up at me. I had to hide into a solitary cell."
     1 string _ageLog = "A new guard was messing around with mates. He was definitely trying to set mates up at each other. I had beef with the guard, when I pointed out at his actions, and soon I had some mates after me. That bastard must've set 'em up at me. I had to hide into a solitary cell."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 9
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
 0 int _designType = 1
