0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "624d7c2c8ab534001f1f731b"
 1 string _title = ""
 1 string _text = "I've recently learned about my former classmate's death. For some reason it threw me off balance, I've been obsessed with the thought of escaping. I'm thinking of using a master key.\nHow should I get a hold of the key?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Take possession of the key"
     1 string _text = "No matter how much I thought about it, I didn't see an opportunity to take possession of the key other than attacking a guard. But I felt like I couldn't handle it physically, so I had to either find an accomplice, or to come up with something else."
     1 string _ageLog = "I was obsessed with escaping since I heard about a former classmate's death. No matter how much I thought about it, I didn't see an opportunity to take possession of the key other than attacking a guard. But I felt like I couldn't handle it physically, so I had to either find an accomplice, or to come up with something else."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Make a mold of the key"
     1 string _text = "I pretended to be bored and pestered a young guard. I put some sleeping pills in his tea, while he wasn't watching, made a mold of the key and teased the guard about being too active at night. I discovered later that the key from that mold didn't fit. I must've rushed that time."
     1 string _ageLog = "I was obsessed with escaping since I heard about a former classmate's death. I pretended to be bored and pestered a young guard. I put some sleeping pills in his tea, while he wasn't watching, made a mold of the key and teased the guard about being too active at night. I discovered later that the key from that mold didn't fit. I must've rushed that time."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Memorize the key layout"
     1 string _text = "I pretended to be bored and pestered guards, who were carrying the master key, with talks. Slowly, I memorized the key layout and information about their schedule. I made the key, changed into a cleaner's uniform I'd stolen, got out of the building and walked out through the main entrance."
     1 string _ageLog = "I was obsessed with escaping since I heard about a former classmate's death. I pretended to be bored and pestered guards, who were carrying the master key, with talks. Slowly, I memorized the key layout and information about their schedule. I made the key, changed into a cleaner's uniform I'd stolen, got out of the building and walked out through the main entrance."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 2
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 5
