0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "624df92a8ab534001f1f73d0"
 1 string _title = ""
 1 string _text = "I have induced vomiting to imitate food poisoning. My plan is to escape from the hospital, and now I'm finally here, in a hospital ward.\nHow should I get out?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Drug a nurse"
     1 string _text = "I took a drug from my cell and spiked a drink with it. I pretended to be a bit paranoid and made a nurse drink it “to prove it was safe”. The nurse fell unconscious, but she created a lot of noise. The officers came in to check on her and caught me at the scene."
     1 string _ageLog = "I have induced vomiting to imitate food poisoning to get hospitalized, from where I planned to escape. I took a drug from my cell and spiked a drink with it. I pretended to be a bit paranoid and made a nurse drink it "to prove it was safe". The nurse fell unconscious, but she created a lot of noise. The officers came in to check on her and caught me at the scene."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 3
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Take a staff member hostage"
     1 string _text = "When a nurse came to check on me, I asked for a painkiller shot. I snatched the syringe away from the nurse and pressed it against her neck, making her lead me through the back door. I also made her give me the car keys and drove away after knocking her unconscious."
     1 string _ageLog = "I have induced vomiting to imitate food poisoning to get hospitalized, from where I planned to escape. When a nurse came to check on me, I asked for a painkiller shot. I snatched the syringe away from the nurse and pressed it against her neck, making her lead me through the back door. I also made her give me the car keys and drove away after knocking her unconscious."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 2
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Disguise as a staff member"
     1 string _text = "I hit a nurse unconscious and put on her clothes. I couldn't find the key to open the back door, so I had to walk out through the exit. I almost passed a guard, but the bastard recognized me and pulled a gun at me. But he didn't even know how to shoot."
     1 string _ageLog = "I have induced vomiting to imitate food poisoning to get hospitalized, from where I planned to escape. I hit a nurse unconscious and put on her clothes. I couldn't find the key to open the back door, so I had to walk out through the exit. I almost passed a guard, but the bastard recognized me and pulled a gun at me. But he didn't even know how to shoot."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 7
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Through airways"
     1 string _text = "I waited for a nurse to leave, then got into airways and tried to crawl away. After some time and dead ends, I thought I might've gotten lost. I didn't know how much time I spent there before I finally got out – tired, dirty, hungry and cold."
     1 string _ageLog = "I have induced vomiting to imitate food poisoning to get hospitalized, from where I planned to escape. I waited for a nurse to leave, then got into airways and tried to crawl away. After some time and dead ends, I thought I might've gotten lost. I didn't know how much time I spent there before I finally got out – tired, dirty, hungry and cold."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 2
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 5
