0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "624e9ce08ab534001f1f75d2"
 1 string _title = ""
 1 string _text = "%PrisonNickname:1% has stolen some ham. When we cut it open inside the cell, we see drug doses hidden inside.\nWhat to do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Sew it back and return the ham"
     1 string _text = "We got scared of that discovery. I wanted to sew the ham back and return it, but that idiot forgot where %Pron:1:1%'d stolen it from!"
     1 string _ageLog = "%PrisonNickname:1% stole some ham. When we cut it open inside the cell, we saw drug doses hidden inside. We got scared of that discovery. I wanted to sew the ham back and return it, but that idiot forgot where %Pron:1:1%'d stolen it from!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
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       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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              0 int _parameterType = 4
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Get rid of the drugs and eat the ham"
     1 string _text = "I picked out the doses and tried to flash them down the toilet, but those balloons just kept emerging. %PrisonNickname:1% suggested burying them in the yard."
     1 string _ageLog = "%PrisonNickname:1% stole some ham. When we cut it open inside the cell, we saw drug doses hidden inside. I picked out the doses and tried to flash them down the toilet, but those balloons just kept emerging. %PrisonNickname:1% suggested burying them in the yard."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 5
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Burn everything"
     1 string _text = "We split the doses open and tried to burn the drugs, but the guards detected the smell and showed up for a rummage."
     1 string _ageLog = "%PrisonNickname:1% stole some ham. When we cut it open inside the cell, we saw drug doses hidden inside. We split the doses open and tried to burn the drugs, but the guards detected the smell and showed up for a rummage."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 10
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 2
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          0 CustomParameterChange _customParametersChanges
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             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Sell the drugs"
     1 string _text = "%PrisonNickname:1% and I split the drugs in two equals parts and sold them. On my way back, two mates asked me where I got the stuff, and I told them. That night, %PrisonNickname:1% didn't return to the cell."
     1 string _ageLog = "%PrisonNickname:1% stole some ham. When we cut it open inside the cell, we saw drug doses hidden inside. %PrisonNickname:1% and I split the drugs in two equals parts and sold them. On my way back, two mates asked me where I got the stuff, and I told them. That night, %PrisonNickname:1% didn't return to the cell."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 7
       0 RegularParameterChange _regularParametersChanges
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          0 RegularParameterChange data
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           0 float _valueDelta = 10
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              0 int _parameterType = 1
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
 0 int _designType = 5
