0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "625112fb8ab534001f1f7a58"
 1 string _title = ""
 1 string _text = "I hear my enemy %PrisonNickname:2% is about to attack me right after lunch. I have no weapon to defend myself on me.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
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   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask my mate %PrisonNickname:1% if %Pron:1:1% could share a weapon"
     1 string _text = "My mate said just that day, %Pron:1:1% left his shank in the cell. I was so upset. Of course, I had my ass kicked later."
     1 string _ageLog = "I heard my enemy %PrisonNickname:2% was about to attack me right after lunch. I had no weapon to defend myself on me. I asked my mate %PrisonNickname:1% if %Pron:1:1% could share a weapon. My mate said just that day, %Pron:1:1% left his shank in the cell. I was so upset. Of course, I had my ass kicked later."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 1
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          0 RegularParameterChange data
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         [2]
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           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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          0 int _flagChange = 0
          0 int _crimeFlagChange = 14
          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 4
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              0 int _parameterType = 3
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         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask other inmates if it was possible to fashion something quickly"
     1 string _text = "One of them suggested that I try to sharpen a chicken bone. I did that, and it was very helpful indeed because I took %PrisonNickname:2%’s eye out later."
     1 string _ageLog = "I heard my enemy %PrisonNickname:2% was about to attack me right after lunch. I had no weapon to defend myself on me. I started asking around if it was possible to fashion something quickly. One of the other inmates suggested that I try to sharpen a chicken bone. I did that, and it was very helpful indeed because I took %PrisonNickname:2%’s eye out later."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
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         [1]
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           0 int _parameterType = 0
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      0 PersonChanges _npcsChanges
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        [0]
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          0 RegularParameterChange _regularParametersChanges
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          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Guess I’m gonna have to rely on my fists"
     1 string _text = "I was ambushed and beaten up quite badly. Had to be taken to the hospital and felt very miserable."
     1 string _ageLog = "I heard my enemy %PrisonNickname:2% was about to attack me right after lunch. I had no weapon to defend myself on me. Guess I’m gonna have to rely on my fists, I figured. I was ambushed and beaten up quite badly. Had to be taken to the hospital and felt very miserable."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 5
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 1
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           0 float _valueDelta = -10
         [2]
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           0 int _parameterType = 16
           0 float _valueDelta = 10
         [3]
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           0 int _parameterType = 0
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       0 CustomParameterChange _customParametersChanges
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        [0]
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              0 int _parameterType = 4
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            [1]
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              0 int _parameterType = 3
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            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Pretend that I collapsed so that they could take me away"
     1 string _text = "The guards arrived and took me to the hospital. I managed to steal a hypodermic needle from the nurse. Guess who has a real weapon now."
     1 string _ageLog = "I heard my enemy %PrisonNickname:2% was about to attack me right after lunch. I had no weapon to defend myself on me. I pretended that I had collapsed so that they could take me away. The guards arrived and took me to the hospital, where I managed to steal a hypodermic needle from the nurse. Guess who has a real weapon now, I thought!"
     0 StoryResult _result
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       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 0
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
 0 int _designType = 2
