0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6253e0948ab534001f1f7d99"
 1 string _title = ""
 1 string _text = "My cellmate %PrisonNickname:1% wants to kill %Pron:1:3% enemy, but avoid suspicion and stay out of trouble. %Pron:1:1% asks for my advice.\nWhat should I say?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell %Pron:1:2% to get some C4, a radio, and a transmitter"
     1 string _text = "%Pron:1:1% procured all that. In a few days, I taught %Pron:1:2% to build a radio bomb, which %Pron:1:1% used to kill the enemy successfully, and was not caught."
     1 string _ageLog = "My cellmate %PrisonNickname:1% wanted to kill %Pron:1:3% enemy, but avoid suspicion and stay out of trouble. %Pron:1:1% asked for my advice. I told %Pron:1:2% to get some C4, a radio, and a transmitter. %Pron:1:1% procured all that. In a few days, I taught %Pron:1:2% to build a radio bomb, which %PrisonNickname:1% used to kill the enemy successfully, and was not caught."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 3
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 10
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Suggest that %Pron:1:1% finds a killer"
     1 string _text = "%Pron:1:1% found someone who turned out to be a rat and snitched on %Pron:1:2% to the enemy. Sadly, my mate was killed."
     1 string _ageLog = "My cellmate %PrisonNickname:1% wanted to kill %Pron:1:3% enemy, but avoid suspicion and stay out of trouble. %Pron:1:1% asked for my advice. I suggested that %Pron:1:1% finds a killer. %Pron:1:1% found someone who turned out to be a rat and snitched on %Pron:1:2% to the enemy. Sadly, %PrisonNickname:1% was killed."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -100
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Say I’ll kill the enemy for a lump sum"
     1 string _text = "%PrisonNickname:1% agreed. In a few days, I got the money, and proceeded to kill %Pron:1:3% enemy with my shank. Got my sentence extended, but didn’t really care much."
     1 string _ageLog = "My cellmate %PrisonNickname:1% wanted to kill %Pron:1:3% enemy, but avoid suspicion and stay out of trouble. %Pron:1:1% asked for my advice. I said I’d kill the enemy for a lump sum. %PrisonNickname:1% agreed. In a few days, I got the money, and proceeded to kill %Pron:1:3% enemy with my shank. Got my sentence extended, but didn’t really care much."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 1
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5000
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -5000
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell %Pron:1:2% to shank the enemy while in the crowd in the yard"
     1 string _text = "%Pron:1:1% did that, but was promptly restrained by the guards and taken away. I never saw my friend again and felt really sad about it."
     1 string _ageLog = "My cellmate %PrisonNickname:1% wanted to kill %Pron:1:3% enemy, but avoid suspicion and stay out of trouble. %Pron:1:1% asked for my advice. I told %Pron:1:2% to shank the enemy while in the crowd in the yard. %Pron:1:1% did that, but was promptly restrained by the guards and taken away. I never saw my friend again and felt really sad about it."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -100
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
 0 int _designType = 4
