0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6257ac978ab534001f1f8683"
 1 string _title = ""
 1 string _text = "The fire alarm is going off and everyone is filing out, but I see a door in the back that no one is guarding.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Make a run for the door and try to escape"
     1 string _text = "I made a run for the door. No one saw me and I managed to escape! I was long gone before the guards even realized I left. Thank whoever was responsible for that fire alarm!"
     1 string _ageLog = "The fire alarm was going off and everyone was filing out, but I saw a door in the back that no one was guarding. I made a run for the door. No one saw me and I managed to escape! I was long gone before the guards even realized I left. Thank whoever was responsible for that fire alarm!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 2
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Just continue following everyone else"
     1 string _text = "I just continued and followed everyone else. Later, the guards found out about the unguarded door. Some inmates even tried to escape but got caught. And for some reason, they blamed me as if I orchestrated it and threw me into solitary confinement! What?!"
     1 string _ageLog = "The fire alarm was going off and everyone was filing out, but I saw a door in the back that no one was guarding. I just continued and followed everyone else. Later, the guards found out about the unguarded door. Some inmates even tried to escape but got caught. And for some reason, they blamed me as if I orchestrated it and threw me into solitary confinement! What?!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 10
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Point it out to one of the inmates"
     1 string _text = "I pointed the door out to one of the inmates. I thought maybe we would devise a plan together but he just took off. He escaped! Everyone in the prison thought I was the best for helping a fellow prisoner escape. Except for the guards, who beat me and then added time to my sentence."
     1 string _ageLog = "The fire alarm was going off and everyone was filing out, but I saw a door in the back that no one was guarding. I pointed the door out to one of the inmates. I thought maybe we would devise a plan together but he just took off. He escaped! Everyone in the prison thought I was the best for helping a fellow prisoner escape. Except for the guards, who beat me and then added time to my sentence."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 1
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
 0 int _designType = 2
