0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "625d13a58ab534001f1f8dcc"
 1 string _title = ""
 1 string _text = "Whenever %PrisonNickname:1% gets high, %Pron:1:1% comes to my cell to chat and leaves a dose behind. Then %Pron:1:1% forgets about it, so now I've got a collection.\nWhat should I do about those doses?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
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   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Nothing"
     1 string _text = "I kept routinely hide the doses in the far corner beneath my bed, until they searched the cells with a dog. I almost attached %PrisonNickname:1% on my way to confinement, when the bastard said I was being careless."
     1 string _ageLog = "Whenever %PrisonNickname:1% got high, %Pron:1:1% came to my cell to chat and left dose behind until I had a collection. I kept routinely hide the doses in the far corner beneath my bed, until they searched the cells with a dog. I almost attached %PrisonNickname:1% on my way to confinement, when the bastard said I was being careless."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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        [0]
         0 PersonChanges data
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          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Get rid of the doses"
     1 string _text = "I didn't want any of that shit in my cell, so when %PrisonNickname:1% was finally sober, I came up to %Pron:1:2% and asked to take all the doses away. %Pron:1:1% accused me of stealing, and we almost fought."
     1 string _ageLog = "Whenever %PrisonNickname:1% got high, %Pron:1:1% came to my cell to chat and left dose behind until I had a collection. I didn't want any of that shit in my cell, so when %PrisonNickname:1% was finally sober, I came up to %Pron:1:2% and asked to take all the doses away. %Pron:1:1% accused me of stealing, and we almost fought."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Sell the doses"
     1 string _text = "I didn't want any of that this in my cell, but it wasn't my problem %PrisonNickname:1% was so careless as to just leave the doses wherever. I began to sell them and bought myself the most expensive snacks."
     1 string _ageLog = "Whenever %PrisonNickname:1% got high, %Pron:1:1% came to my cell to chat and left dose behind until I had a collection. I didn't want any of that this in my cell, but it wasn't my problem %PrisonNickname:1% was so careless as to just leave the doses wherever. I began to sell them and bought myself the most expensive snacks."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
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         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Chat with %PrisonNickname:1% somewhere else"
     1 string _text = "I didn't want any of that shit in my cell, and I couldn't be bothered getting rid of those doses. I just went out of the cell to chat with %PrisonNickname:1%, when %Pron:1:1% was high. %Pron:1:1% was fun to talk to with all those conspiracy theories of %Pron:1:3%."
     1 string _ageLog = "Whenever %PrisonNickname:1% got high, %Pron:1:1% came to my cell to chat and left dose behind until I had a collection. I didn't want any of that shit in my cell, and I couldn't be bothered getting rid of those doses. I just went out of the cell to chat with %PrisonNickname:1%, when %Pron:1:1% was high. %Pron:1:1% was fun to talk to with all those conspiracy theories of %Pron:1:3%."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 5
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 5
