0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "625fc18f8ab534001f1f934e"
 1 string _title = ""
 1 string _text = "My %Class:1% %FirstName:Npc:1% is a sleepwalker. %Pron:1:1% walks around at night. But lately, %Pron:1:1% started banging %Pron:1:3% head on the door.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Open the door"
     1 string _text = "I opened the door and %Pron:1:1% walked outside into the middle of the street and looked at the moon. %Pron:1:1% slept with %Pron:1:3% eyes open! Next morning, I was scared as hell, but %FirstName:Npc:1% was calm. %Pron:1:1% didn't remember anything. I was not sure of what I could do."
     1 string _ageLog = "My %Class:1% %FirstName:Npc:1% is a sleepwalker. Lately, %Pron:1:1% started banging %Pron:1:3% head on the door. I opened the door and %Pron:1:1% walked outside into the middle of the street and looked at the moon. %Pron:1:1% slept with %Pron:1:3% eyes open! Next morning, I was scared as hell, but %FirstName:Npc:1% was calm. %Pron:1:1% didn't remember anything. I was not sure of what I could do."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Call an ambulance"
     1 string _text = "I tried to call ambulance, but when I was dialing the number, %FirstName:Npc:1% screamed and attacked me. I fell on the floor and after that, I blacked out. Next morning, I showed %FirstName:Npc:1% my bruises and scratches, and %Pron:1:1% didn't seem to remember anything!"
     1 string _ageLog = "My %Class:1% %FirstName:Npc:1% is a sleepwalker. Lately, %Pron:1:1% started banging %Pron:1:3% head on the door. I tried to call ambulance, but when I was dialing the number, %FirstName:Npc:1% screamed and attacked me. I fell on the floor and after that, I blacked out. Next morning, I showed %FirstName:Npc:1% my bruises and scratches, and %Pron:1:1% didn't seem to remember anything!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to wake %Pron:1:2% up"
     1 string _text = "I thought I need to shake %Pron:1:2% up a little bit, I thought it was a good idea. I woke %Pron:1:2% up and %Pron:1:1% asked how %Pron:1:1% ended up in the kitchen."
     1 string _ageLog = "My %Class:1% %FirstName:Npc:1% is a sleepwalker. Lately, %Pron:1:1% started banging %Pron:1:3% head on the door. I thought I need to shake %Pron:1:2% up a little bit, I thought it was a good idea. I woke %Pron:1:2% up and %Pron:1:1% asked how %Pron:1:1% ended up in the kitchen."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 3
