0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "625fd3a98ab534001f1f93dc"
 1 string _title = ""
 1 string _text = "While counting stamps after a game, the bookie accidentally drops the whole pack. The stamps are being picked up by the wind.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Help out"
     1 string _text = "We all tried to collect the stamps, but a lot was still missing. Someone must've taken a few. And it took the bookie an eternity to finish counting, then get the missing amount from the lockers. Actually, I should've just taken some stamps as well and been off."
     1 string _ageLog = "While counting stamps after a game, the bookie accidentally dropped the whole pack. The stamps got picked up by the wind. We all tried to collect the stamps, but a lot was still missing. Someone must've taken a few. And it took the bookie an eternity to finish counting, then get the missing amount from the lockers. Actually, I should've just taken some stamps as well and been off."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Help myself"
     1 string _text = "I took a few stamps as a compensation and got myself some chips. Then I watched the drama unfold in front of my eyes, when mates began to reproach and tug the bookie not letting collect any stamps as the wind grew stronger, and the tempest was about to break out…"
     1 string _ageLog = "While counting stamps after a game, the bookie accidentally dropped the whole pack. The stamps got picked up by the wind. I took a few stamps as a compensation and got myself some chips. Then I watched the drama unfold in front of my eyes, when mates began to reproach and tug the bookie not letting collect any stamps as the wind grew stronger, and the tempest was about to break out…"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Overthrow the bookie"
     1 string _text = "I pointed out in a loud voice how irresponsible that was. Even though the bookie could compensate this time, what if the same thing happened again? I offered getting a new bookie, but when push came to shove, I actually chickened out. Good thing my cellie volunteered to become one."
     1 string _ageLog = "While counting stamps after a game, the bookie accidentally dropped the whole pack. The stamps got picked up by the wind. I pointed out in a loud voice how irresponsible that was. And what if the same thing happened again? I offered getting a new bookie, but when push came to shove, I actually chickened out. Good thing my cellie volunteered to become one."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 2
