0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "626043fa8ab534001f1f9519"
 1 string _title = ""
 1 string _text = "%PrisonNickname:1% and I get high one day and decide we need to escape, like, immediately.\nWhat should be my cautious next move?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Get sober first"
     1 string _text = "When I got sober, I understood both of us lacked the wits to come up and execute an escape plan for real. But fantasizing about it became our kind whenever we got high for some reason. And it got Alice-in-the-Wonderland weird."
     1 string _ageLog = "%PrisonNickname:1% and I get high one day and decided we needed to escape immediately. When I got sober, I understood both of us lacked the wits to come up and execute an escape plan for real. But fantasizing about it became our kind whenever we got high for some reason. And it got Alice-in-the-Wonderland weird."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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          0 int _flagChange = 0
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          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 4
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Get the guards high to distract them"
     1 string _text = "%PrisonNickname:1% was sure we needed to get the guards high to make them let their guard down. Sounded reasonable to me. We came up to the guards and began to explain our plan, they even laughed along. Turned out we spoke gibberish. How the hell did we understand each other then?"
     1 string _ageLog = "%PrisonNickname:1% and I get high one day and decided we needed to escape immediately. %PrisonNickname:1% was sure we needed to get the guards high to make them let their guard down. Sounded reasonable to me. We came up to the guards and began to explain our plan, they even laughed along. Turned out we spoke gibberish. How the hell did we understand each other then?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 9
       0 RegularParameterChange _regularParametersChanges
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       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 1
        [0]
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          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Develop a plan"
     1 string _text = "%PrisonNickname:1% was gonna be a Spider-Man and get us over the fence with %Pron:1:3% web. We turned the workshop upside-down looking for a proper web, but only found a fishing net. I wrapped myself with the net, whole %Pron:1:1% got naked to check body cavities, when the guards found us."
     1 string _ageLog = "%PrisonNickname:1% and I get high one day and decided we needed to escape immediately. %PrisonNickname:1% was gonna be a Spider-Man and get us over the fence with %Pron:1:3% web. We turned the workshop upside-down looking for a proper web, but only found a fishing net. I wrapped myself with the net, whole %Pron:1:1% got naked to check body cavities, when the guards found us."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 5
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 1
        [0]
         0 PersonChanges data
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          0 RegularParameterChange _regularParametersChanges
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          0 CustomParameterChange _customParametersChanges
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             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 10
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
 0 int _designType = 5
