0 MonoBehaviour Base
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 1 UInt8 m_Enabled = 1
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 1 string m_Name = "6260576a8ab534001f1f9556"
 1 string _title = ""
 1 string _text = "Lately, I've been sleep-deprived because when I return to my cell after a game, I start thinking about what I could've done better.\nWhat can I do in this situation?"
 0 StoryAnswer _answers
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     1 string _buttonTitle = "Take some time off"
     1 string _text = "I thought if I took some time off and switched to other activities, I'd sleep better. No way in hell it worked that simple. My anxiety skyrocketed, and I had to smoke pot to relax. But then I calculated how much I spent on it, and my anxiety skyrocketed again."
     1 string _ageLog = "I became sleep-deprived because when I returned to my cell after a game, I started thinking about what I could've done better. I thought if I took some time off and switched to other activities, I'd sleep better. No way in hell it worked that simple. My anxiety skyrocketed, and I had to smoke pot to relax. But then I calculated how much I spent on it, and my anxiety skyrocketed again."
     0 StoryResult _result
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       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = 10
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Talk it out with someone"
     1 string _text = "I couldn't talk it out with other players, as they only said to take it easy. As if, I pressed repeat. And then there was my cellie, who pretended to be asleep whenever I tried to strike a conversation. Desperate, I faced the wall and mumbled to myself. Soon I noticed I was being avoided."
     1 string _ageLog = "I became sleep-deprived because when I returned to my cell after a game, I started thinking about what I could've done better. Other players only said to take it easy. As if, I pressed repeat. And then there was my cellie, who pretended to be asleep whenever I tried to strike a conversation. Desperate, I faced the wall and mumbled to myself. Soon I noticed I was being avoided."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -10
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask someone for a game lesson"
     1 string _text = "I thought I got so anxious because I lacked gaming skills. I came up to a gambler I admired and asked to mentor me. The mate and I agreed on tuition, and we began our lessons. Strangely, the mate didn't tell me anything I didn't know. I felt like the mate was scamming me."
     1 string _ageLog = "I became sleep-deprived because when I returned to my cell after a game, I started thinking about what I could've done better. I thought I had to improve my gaming skills. I came up to a gambler I admired and asked to mentor me. The mate and I agreed on tuition, and we began our lessons. Strangely, the mate didn't tell me anything I didn't know. I felt like the mate was scamming me."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 10
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      0 PersonChanges _npcsChanges
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      0 float _significance = -2
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Find a hobby"
     1 string _text = "I tried a bunch of stuff and finally discovered manual work calmed me down. I went to the workshop daily and became pretty good at carving. I wanted to carve the most beautiful chess pieces, even though I didn't know how to play. Then I could sell them, and gamble with no worries."
     1 string _ageLog = "I became sleep-deprived because when I returned to my cell after a game, I started thinking about what I could've done better. I discovered manual work calmed me down. I went to the workshop daily and became pretty good at carving. I wanted to carve the most beautiful chess pieces, even though I didn't know how to play. Then I could sell them, and gamble with no worries."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 0
       0 CustomParameterChange _customParametersChanges
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          0 CustomParameterChange data
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      0 PersonChanges _npcsChanges
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      0 float _significance = 2
 0 int _designType = 5
