0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "626070078ab534001f1f9590"
 1 string _title = ""
 1 string _text = "My cell is being searched for an inspection and as the guard is bent over his pants are hanging down and his butt crack is out.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Toss some pieces of candy at his butt crack"
     1 string _text = "I tossed some pieces of candy at his butt crack. They were all going right in! All the inmates were laughing so hard! But I got in trouble and got thrown in solitary confinement."
     1 string _ageLog = "My cell was being searched for an inspection and the guard was bent over with his butt crack is out. I tossed some pieces of candy at his butt crack. They were all going right in! All the inmates were laughing so hard! But I got in trouble and got thrown in solitary confinement."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 15
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Yank his pants down in front of everyone"
     1 string _text = "I yanked his pants down in front of everyone. All the other inmates were laughing. The guard got mad and beat the crap out of me. What he didn't realize, when I yanked his pants down, I grabbed his keys and I later escaped from the prison!"
     1 string _ageLog = "My cell was being searched for an inspection and the guard was bent over with his butt crack is out. I yanked his pants down in front of everyone. All the other inmates were laughing. The guard got mad and beat the crap out of me. What he didn't realize, when I yanked his pants down, I grabbed his keys and I later escaped from the prison!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 2
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell him quietly"
     1 string _text = "I told the guard quietly. He quickly adjusted his pants and thanked me quietly. He later gave me some extra books as a 'thank you.'"
     1 string _ageLog = "My cell was being searched for an inspection and the guard was bent over with his butt crack is out. I told the guard quietly. He quickly adjusted his pants and thanked me quietly. He later gave me some extra books as a 'thank you.'"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
 0 int _designType = 2
