0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6260ff608ab534001f1f9798"
 1 string _title = ""
 1 string _text = "I'm sketching a master key to my notebook, when I notice the guard who's carrying it is staring at me. Suddenly, I feel as if my intentions to replicate the key and escape are written on my face.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Stare back"
     1 string _text = "I couldn't help but return the gaze, while frantically trying to make the guard's sketch. I really needed to know how much the guard understood. When I came up to show my sketch and chit-chat, I noticed the guards were actually sleeping with open eyes!"
     1 string _ageLog = "I was sketching a master key to my notebook, when I noticed the guard who was carrying it was staring at me. My escape plan was under a threat. I couldn't help but return the gaze, while frantically trying to make the guard's sketch. I really needed to know how much the guard understood. When I came up to show my sketch and chit-chat, I noticed the guards were actually sleeping with open eyes!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 10
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
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          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Turn the master key sketch into something else"
     1 string _text = "I tried to maintain the form, but pretend it was some fantasy creature, like a dragon, or a mad witch transforming into an ugly hug. When I tried to decipher the shape of the key, I failed to distinguish it. Looked like I needed another try."
     1 string _ageLog = "I was sketching a master key to my notebook, when I noticed the guard who was carrying it was staring at me. My escape plan was under a threat. I tried to maintain the form, but pretend it was some fantasy creature, like a dragon, or a mad witch transforming into an ugly hug. When I tried to decipher the shape of the key, I failed to distinguish it. Looked like I needed another try."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 6
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay calm and keep drawing"
     1 string _text = "I decided to mind my own business and ignore the guard. If he asked me to show the drawing later, I'd come up with some shitty lie. But when I finished my sketch, I noticed the guard was just asleep! Whew, safe…"
     1 string _ageLog = "I was sketching a master key to my notebook, when I noticed the guard who was carrying it was staring at me. My escape plan was under a threat. I decided to mind my own business and ignore the guard. If he asked me to show the drawing later, I'd come up with some shitty lie. But when I finished my sketch, I noticed the guard was just asleep! Whew, safe…"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 3
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Retreat for now"
     1 string _text = "I hastily took my belongings and retreated. To my surprise, the guard didn't ask any questions. Later, someone told me that the guard had a habit of sleeping with open eyes. Couldn't anyone have told me sooner?"
     1 string _ageLog = "I was sketching a master key to my notebook, when I noticed the guard who was carrying it was staring at me. My escape plan was under a threat. I hastily took my belongings and retreated. To my surprise, the guard didn't ask any questions. Later, someone told me that the guard had a habit of sleeping with open eyes. Couldn't anyone have told me sooner?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 7
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 5
