0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6266da188ab534001f1f9e30"
 1 string _title = ""
 1 string _text = "There's this guard who doesn't interrupt us when we're playing. Tonight we've planned a card game in the kitchen. However, another guard takes a shift all of a sudden.\nWhat to do about the game?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Put off"
     1 string _text = "I persuaded everyone to postpone the game in hopes to have a good time, but as we found out, that guard didn't work at our facility anymore. The surveillance became much thorougher, so we had to withhold all games till we figured out how to pass it."
     1 string _ageLog = "There was a guard who didn't interrupt our games. On the night we had a card game in the kitchen, another guard showed up for the shift. I persuaded everyone to postpone the game in hopes to have a good time, but as we found out, that guard didn't work at our facility anymore. The surveillance became much thorougher, so we had to withhold all games till we figured out how to pass it."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Play regardless"
     1 string _text = "We ended up getting incarcerated, but I didn't regret anything, because the game that night was fire. So much so that the guards spent some time cheering before they recalled, why they came to the kitchen in the first place."
     1 string _ageLog = "There was a guard who didn't interrupt our games. On the night we had a card game in the kitchen, another guard showed up for the shift. We ended up getting incarcerated, but I didn't regret anything, because the game that night was fire. So much so that the guards spent some time cheering before they recalled, why they came to the kitchen in the first place."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Skip this game"
     1 string _text = "I had a bad feeling, so I skipped the game. I tossed and turned all night long, tempted to get up and check the kitchen. Later I learned that everyone got caught and incarcerated that night."
     1 string _ageLog = "There was a guard who didn't interrupt our games. On the night we had a card game in the kitchen, another guard showed up for the shift. I had a bad feeling, so I skipped the game. I tossed and turned all night long, tempted to get up and check the kitchen. Later I learned that everyone got caught and incarcerated that night."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 5
