0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6266df888ab534001f1f9e42"
 1 string _title = ""
 1 string _text = "There's this one inmate nobody wants to play with because of the mate's nasty behavior. I'm bored of winning against weak opponents, so I've decided to play with the mate for a little fun.\nShould I really do it?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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    0 StoryAnswer data
     1 string _buttonTitle = "Better earn some cash"
     1 string _text = "Boring or not, a win still brought in cash, so I couldn't care less. Or so I thought, however I didn't last long. I became so indifferent that it didn't upset me much, when I began to lose almost every game."
     1 string _ageLog = "I learned a couple of tricks and won almost every game. I got bored and entertained an idea of playing a grumpy mate nobody wanted to play with. Boring or not, a win still brought in cash, so I couldn't care less. Or so I thought, however I didn't last long. I became so indifferent that it didn't upset me much, when I began to lose almost every game."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 9
       0 RegularParameterChange _regularParametersChanges
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       0 CustomParameterChange _customParametersChanges
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Give lessons to other gamblers"
     1 string _text = "I wanted to try giving lessons to others in hopes someone could improve to the point playing'd become exciting again. However, I grew more impatient and frustrated with my students and had to stop."
     1 string _ageLog = "I learned a couple of tricks and won almost every game. I got bored and entertained an idea of playing a grumpy mate nobody wanted to play with. I wanted to try giving lessons to others in hopes someone could improve to the point playing'd become exciting again. However, I grew more impatient and frustrated with my students and had to stop."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Give it a try"
     1 string _text = "I thought that mate was just a mad loser. However, it was the toughest opponent I had in a long time. If I had those skills, I'd probably become just as grumpy. Other mates began to give me funny looks, but I didn't give a shit as long as it kept me entertained."
     1 string _ageLog = "I learned a couple of tricks and won almost every game. I got bored and entertained an idea of playing a grumpy mate nobody wanted to play with. I thought that mate was just a mad loser. However, it was the toughest opponent I had in a long time. If I had those skills, I'd probably become just as grumpy. Other mates began to give me funny looks."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 5
