0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "626808c58ab534001f1fa031"
 1 string _title = ""
 1 string _text = "Many inmates have bet on this particular match, so we're allowed to watch this particular game broadcast at night. I'm getting more and more chilly to the point I start chattering my teeth of cold.\nWhat should I do about it?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Continue watching"
     1 string _text = "I was adamant to finish watching the match and remained in my seat, until I felt an urge to urinate. I went to find a toilet, and when I got back, it was all over! Should've gone sooner."
     1 string _ageLog = "The guards allowed us to watch a game broadcast at night because too many mates were betting. I got chilly and started chattering my teeth. But I was adamant to finish watching the match and remained in my seat, until I felt an urge to urinate. I went to find a toilet, and when I got back, it was all over! Should've gone sooner."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Fetch a blanket from the cell"
     1 string _text = "I was afraid they'd tell me to stay in my cell, but still dashed to fetch a blanket. I felt relief when they let me back in and finished watching the game comfortably."
     1 string _ageLog = "The guards allowed us to watch a game broadcast at night because too many mates were betting. I got chilly and started chattering my teeth. I was afraid they'd tell me to stay in my cell, but still dashed to fetch a blanket. I felt relief when they let me back in and finished watching the game comfortably."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Borrow a sweater from someone"
     1 string _text = "I asked around, and one mate agreed to let me in the sweater. Not give it to me, but share it with me. It was warm and cozy, but I felt weirdly tense and wanted the game to be over."
     1 string _ageLog = "The guards allowed us to watch a game broadcast at night because too many mates were betting. I got chilly and started chattering my teeth. I asked around, and one mate agreed to let me in the sweater. Not give it to me, but share it with me. It was warm and cozy, but I felt weirdly tense and wanted the game to be over."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 5
