0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "626981d98ab534001f1fa293"
 1 string _title = ""
 1 string _text = "%PrisonNickname:1% is supposed to have opened a lock for our planned break out, when I come to the exit, however the lock is stuck. Guards have sniffed something and are coming this way…\nWhat to do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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    0 StoryAnswer data
     1 string _buttonTitle = "Dash"
     1 string _text = "There was no time to think. We sprinted from the scene, however, that bastard was much faster than me. %PrisonNickname:1% managed to escape, while I got caught and cuffed. For some unknown reason, I didn't give %Pron:1:3% name."
     1 string _ageLog = "%PrisonNickname:1% was still trying to open a lock for our break-out, when I come to the exit, and the guards were coming this way… There was no time to think. We sprinted from the scene, however, that bastard was much faster than me. %PrisonNickname:1% managed to escape, while I got caught and cuffed. For some unknown reason, I didn't give %Pron:1:3% name."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 4
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Help %PrisonNickname:1% out"
     1 string _text = "I frantically tried to help out. Miraculously, we managed to open the lock, get out and close the door right before the guards' noses. However, they'd already reported an escape attempt. It wasn't long before we were surrounded."
     1 string _ageLog = "%PrisonNickname:1% was still trying to open a lock for our break-out, when I come to the exit, and the guards were coming this way… I frantically tried to help out. Miraculously, we managed to open the lock, get out and close the door right before the guards' noses. However, they'd already reported an escape attempt. It wasn't long before we were surrounded."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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          0 CustomParameterChange _customParametersChanges
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            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 10
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Rat %PrisonNickname:1% out to the guards"
     1 string _text = "I pretended as if I caught %PrisonNickname:1% by chance and was actually cooperating with the guards. %PrisonNickname:1% didn't struggle much, only hissed. But when the guards came up, they cuffed me as well."
     1 string _ageLog = "%PrisonNickname:1% was still trying to open a lock for our break-out, when I come to the exit, and the guards were coming this way… I pretended as if I caught %PrisonNickname:1% by chance and was actually cooperating with the guards. %PrisonNickname:1% didn't struggle much, only hissed. But when the guards came up, they cuffed me as well."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = 0
 0 int _designType = 5
