0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "626a180e8ab534001f1fa3aa"
 1 string _title = ""
 1 string _text = "I was wandering around the neighborhood. There was no one around. Suddenly, I noticed a small radio lying in the grass. I picked it up and heard a strange voice saying, “Help me…RU...N!”\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Run home!"
     1 string _text = "I dropped the radio and ran home! I took a knife and barricaded my room until parents returned."
     1 string _ageLog = "I was wandering around the neighborhood. There was no one around. Suddenly, I noticed a small radio lying in the grass. I picked it up and heard a strange voice saying, “Help me…RU...N!” I dropped the radio and ran home! I took a knife and barricaded my room until parents returned."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Forget about it"
     1 string _text = "What nonsense! I continued to walk around. But soon I noticed some strange figure in the fog. That figure noticed me and started moving towards me with strange squeaking sounds. I ran away and returned home."
     1 string _ageLog = "I was wandering around the neighborhood. There was no one around. Suddenly, I noticed a small radio lying in the grass. I picked it up and heard a strange voice saying, “Help me RU...N!” What nonsense! I continued to walk around. But soon I noticed some strange figure in the fog. That figure noticed me and started moving towards me with strange squeaking sounds. I ran away and returned home."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to fix the radio"
     1 string _text = "I tried to fix that radio. I heard some other words, “you…are…lost”. It was strange. But really, I was lost my way home. I was able to return only after I threw that radio away."
     1 string _ageLog = "I was wandering around the neighborhood. There was no one around. Suddenly, I noticed a small radio lying in the grass. I picked it up and heard a strange voice saying, “Help me…RU...N!” I tried to fix that radio. I heard some other words, “you…are…lost”. It was strange. But really, I was lost my way home. I was able to return only after I threw that radio away."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 5
