0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "626a49838ab534001f1fa454"
 1 string _title = ""
 1 string _text = "My cellie is planning an escape and wants to make a master key replica. I'm not planning on joining my cellie, but I'm tempted to try just to see if I'm capable enough.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Give it a try"
     1 string _text = "I studied my cellie's sketches. They were pretty precise, but because of minor mistakes, it still took me a few attempts to finish the key. When the guards searched our cell and found the key, the cellie ratted me out and even lied, that it was me who was preparing for an escape!"
     1 string _ageLog = "My cellie was planning an escape and wanted to make a master key replica. I was tempted to try just to see if I was capable of making the key. I studied my cellie's sketches. Because of minor mistakes, it took me a few attempts to finish the key. When the guards searched our cell and found the key, the cellie ratted me out and even lied, that it was me who was preparing for an escape!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Find something else to keep hands busy"
     1 string _text = "I was tempted to try and make the master key. However, I didn't want to get caught or anything. I began to work with the wire at the workshop and… managed to unlock a door just by picking it. I felt like I opened a Pandora box and couldn't wait to try other locks."
     1 string _ageLog = "My cellie was planning an escape and wanted to make a master key replica. I was tempted to try just to see if I was capable of making the key. However, I didn't want to get caught or anything. I began to work with the wire at the workshop and… managed to unlock a door just by picking it. I felt like I opened a Pandora box and couldn't wait to try other locks."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Learn how to make something actually useful"
     1 string _text = "I didn't want to risk. It took me a lot of time to find the information, but I found how to make a puzzler where you needed to take a screw out of a tiny bottle without breaking it. The puzzle was a huge success, and I had a lot of orders for it. It felt very satisfying."
     1 string _ageLog = "My cellie was planning an escape and wanted to make a master key replica. I was tempted to try just to see if I was capable of making the key, but I didn't want to risk. Instead, I found how to make a puzzler where you needed to take a screw out of a tiny bottle without breaking it. The puzzle was a huge success, and I had a lot of orders for it. It felt very satisfying."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 5
