0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d031228ab534001f1fb544"
 1 string _title = ""
 1 string _text = "Putting out a barn fire I’ve got a lot of trouble aiming the deck gun on our tanker at the ‘target’, and knock a hose team down twice, soaking my guys and several bystanders wet.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Make a dirty joke"
     1 string _text = "When the fire was finally down, I came up to the hose team and made a joke about them wetting their pants in the face of danger. Unfortunately, they didn’t take a joke and I was close to getting shit beaten out of me."
     1 string _ageLog = "Putting out a barn fire, I had trouble aiming and knocked a hose team twice, soaking my guys and several bystanders wet. When the fire was finally down, I came up to the hose team and made a joke about them wetting their pants in the face of danger. Unfortunately, they didn’t take a joke and I was close to getting shit beaten out of me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
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           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Apologize"
     1 string _text = "I knew it was my fault and felt the urge to make amends. So, when the fire was down, I came up to the guys and apologized sincerely. They were so nice and just shrugged it off."
     1 string _ageLog = "Putting out a barn fire, I had trouble aiming and knocked a hose team twice, soaking my guys and several bystanders wet. I knew it was my fault and felt the urge to make amends. So, when the fire was down, I came up to the guys and apologized sincerely. They were so nice and just shrugged it off."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Pretend like nothing happened"
     1 string _text = "I considered it the costs of our profession, so didn’t have any desire to make amends. It turned out that the guys were waiting for my apologies and were giving me angry looks for a couple of days after that incident."
     1 string _ageLog = "Putting out a barn fire, I had trouble aiming and knocked a hose team twice, soaking my guys and several bystanders wet.I considered it the costs of our profession, so didn’t have any desire to make amends. It turned out that the guys were waiting for my apologies and were giving me angry looks for a couple of days after that incident."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 1
