0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d07ad38ab534001f1fb588"
 1 string _title = ""
 1 string _text = "%LastName:1% tells me to pick a boat to board as they're all about to head off onto missions.\nWhich one should I pick?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "The aircraft carrier"
     1 string _text = "I chose the aircraft carrier. We ended up doing a lot of surveillance in our area, and I helped the team to spot a lot of enemies and got high marks for my job! %LastName:1% was proud of me."
     1 string _ageLog = "I was told by %LastName:1% to pick a boat to board as they were all about to head off onto missions. I chose the aircraft carrier. We ended up doing a lot of surveillance in our area, and I helped the team to spot a lot of enemies and got high marks for my job! %LastName:1% was proud of me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
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          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         [1]
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           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 1
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         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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             0 RegularParameterChange data
              0 int _parameterType = 4
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            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "The cruiser"
     1 string _text = "I chose the cruiser. It was a relatively easy day, it was a lot of learning, though. They were teaching me all about what the responsibilities are on the cruiser, put me to work, and I felt very accomplished. In fact, I got promoted!"
     1 string _ageLog = "I was told by %LastName:1% to pick a boat to board as they were all about to head off onto missions. I chose the cruiser. It was a relatively easy day, it was a lot of learning, though. They were teaching me all about what the responsibilities are on the cruiser, put me to work, and I felt very accomplished. In fact, I got promoted!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 12
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "The destroyer"
     1 string _text = "I chose the destroyer. We ended up engaging in a battle with enemies that we came across. We were successful in taking the enemies down and protecting our fleet, and I was a key part! We got really high marks from our superiors and %LastName:1% was proud of me."
     1 string _ageLog = "I was told by %LastName:1% to pick a boat to board as they were all about to head off onto missions. I chose the destroyer. We ended up engaging in a battle with enemies that we came across. We were successful in taking the enemies down and protecting our fleet, and I was a key part! We got really high marks from our superiors and %LastName:1% was very proud of me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
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             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "The frigate"
     1 string _text = "I chose the frigate. I was so worried when I found out we were protecting other ships... and the choppy waters... they didn't mix well. I got sick and threw up. Not the best when your colleagues and superior in the Navy find out you got SEASICK!"
     1 string _ageLog = "I was told by %LastName:1% to pick a boat to board as they were all about to head off onto missions. I chose the frigate. I was so worried when I found out we were protecting other ships... and the choppy waters... they didn't mix well. I got sick and threw up. Not the best when your colleagues and superior in the Navy find out you got SEASICK!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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             0 RegularParameterChange data
              0 int _parameterType = 4
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            [1]
             0 RegularParameterChange data
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            [2]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -3
 0 int _designType = 1
