0 MonoBehaviour Base
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d139f18ab534001f1fb67f"
 1 string _title = ""
 1 string _text = "Putting out a fire in a living building I hear a child cry, but can’t determine which of the three doors in front of me is hiding a child behind it.\nWhich door do I chose?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "#1"
     1 string _text = "Not wasting a second, I kicked down the nearest door and immediately noticed a small girl in a crib. I hugged the child gently to my chest and hurried outside. The reward I got that time was nothing to compare with a life saved."
     1 string _ageLog = "Putting out a fire in a living building I heard a child cry, but couldn't determine which of the three doors in front of me was hiding a child behind it. Not wasting a second, I kicked down the nearest door and immediately noticed a small girl in a crib. I hugged the child gently to my chest and hurried outside. The reward I got that time was nothing to compare with a life saved."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = 5
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "#2"
     1 string _text = "I chose the middle door and was absolutely taken aback to find the room behind it empty. I was going to open the next door, but the moment I touched the door knob, the building collapsed. I survived, but the child wasn't so lucky."
     1 string _ageLog = "Putting out a fire in a living building I heard a child cry, but couldn't determine which of the three doors in front of me was hiding a child behind it. I chose the middle door and was absolutely taken aback to find the room behind it empty. I was going to open the next door, but the moment I touched the door knob, the building collapsed. I survived, but the child wasn't so lucky."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 3
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           0 int _parameterType = 1
           0 float _valueDelta = -20
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "#3"
     1 string _text = "I opened the farthest door and, detecting no movement there, got to the other two. By the time I finally found the little girl, she had already inhaled the smoke. Fortunately, the paramedics were qualified enough to save her life."
     1 string _ageLog = "Putting out a fire in a living building I heard a child cry, but couldn't determine which of the three doors in front of me was hiding a child behind it. I opened the farthest door and, detecting no movement there, got to the other two. By the time I finally found the little girl, she had already inhaled the smoke. Fortunately, the paramedics were qualified enough to save her life."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 20
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
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          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
 0 int _designType = 5
