0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d1bfb88ab534001f1fb78c"
 1 string _title = ""
 1 string _text = "We're stationed in another country and there are enemy troops attacking our base, but I don't have my gun on me!\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Run to the next room to get my gun"
     1 string _text = "I ran to the next room to get my gun. Bad idea. The enemy troops saw me before I could get there, and I got shot several times. The rest of my fellow soldiers fought them off, but I was badly wounded. But they regarded me as a hero for distracting the enemy."
     1 string _ageLog = "We were stationed in another country and there were enemy troops attacking our base, but I didn't have my gun on me! I ran to the next room to get my gun. Bad idea. The enemy troops saw me before I could get there, and I got shot several times. The rest of my fellow soldiers fought them off, but I was badly wounded. But they regarded me as a hero for distracting the enemy."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (5 items)
         0 int size = 5
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [4]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Grab a nearby knife"
     1 string _text = "I grabbed a nearby knife. When the enemies came in, that was what I used to attack people with. My fellow soldiers did most of the work, but I helped a little and only endured a few injuries. We fought them off and drove them away."
     1 string _ageLog = "We were stationed in another country and there were enemy troops attacking our base, but I didn't have my gun on me! I grabbed a nearby knife. When the enemies came in, that was what I used to attack people with. My fellow soldiers did most of the work, but I helped a little and only endured a few injuries. We fought them off and drove them away."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Make a Molotov cocktail"
     1 string _text = "I made a Molotov cocktail. As soon as the enemies entered our area, I launched it at them, and scared them all off... the ones that weren't injured anyway."
     1 string _ageLog = "We were stationed in another country and there were enemy troops attacking our base, but I didn't have my gun on me! I made a Molotov cocktail. As soon as the enemies entered our area, I launched it at them, and scared them all off... the ones that weren't injured anyway. It felt terrible hearing them scream in agony..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Grab someone's sidearm "
     1 string _text = "I grabbed someone else's sidearm. Or at least I tried to. It was %FirstName:Npc:1%'s, and %Pron:1:1% got upset and we fought over the gun. The enemies entered, we got shot multiple times, but the rest of our fellow soldiers drove the enemies away without any of our help."
     1 string _ageLog = "We were stationed in another country and there were enemy troops attacking our base, but I didn't have my gun on me! I grabbed someone else's sidearm. Or at least I tried to. It was %FirstName:Npc:1%'s, and %Pron:1:1% got upset and we fought over the gun. The enemies entered, we got shot multiple times, but the rest of our fellow soldiers drove the enemies away without any of our help."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 4
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (4 items)
            0 int size = 4
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -10
            [3]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 1
