0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d355308ab534001f1fb7f7"
 1 string _title = ""
 1 string _text = "We're trying to fight off an enemy troop nearby and we're stuck behind a group of trees.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Fire my machine gun at them"
     1 string _text = "I fired my machine gun at them. The extra firing is so much, coupled with my fellow soldiers, that we drove them away!"
     1 string _ageLog = "My fellow soldiers and I were fighting off an enemy troop while stuck behind a group of trees. I fired my machine gun at them. The extra firing was so much, coupled with my fellow soldiers, that we drive them away!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Fire my pistol at them"
     1 string _text = "I fired my pistol at them. This was stupid, I exposed myself and was slow in firing the pistol. I got hit by multiple bullets before my fellow soldiers scared the enemies off."
     1 string _ageLog = "My fellow soldiers and I were fighting off an enemy troop while stuck behind a group of trees. I fired my pistol at them. This was stupid, I exposed myself and was slow in firing the pistol. I got hit by multiple bullets before my fellow soldiers scared the enemies off."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Throw a grenade at them"
     1 string _text = "I threw a grenade at them. However, I didn't wait long after pulling the pin and then enemies threw it right back at us! It exploded nearby and I was knocked unconscious. I awoke later in a hospital bed and, apparently, I wasn't the only one to get injured."
     1 string _ageLog = "My fellow soldiers and I were fighting off an enemy troop while stuck behind a group of trees. I threw a grenade at them. However, I didn't wait long after pulling the pin and then enemies threw it right back at us! It exploded nearby and I was knocked unconscious. I awoke later in a hospital bed and, apparently, I wasn't the only one to get injured."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (5 items)
         0 int size = 5
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
         [4]
          0 RegularParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Throw a sticky bomb at them"
     1 string _text = "I threw a sticky bomb at them. It was perfect! It got stuck on a rock near them. One of them tried to pick it up and couldn't and they ran off as it blew up. That was some smart thinking by me."
     1 string _ageLog = "My fellow soldiers and I were fighting off an enemy troop while stuck behind a group of trees. I threw a sticky bomb at them. It was perfect! It got stuck on a rock near them. One of them tried to pick it up and couldn't and they ran off as it blew up. That was some smart thinking by me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
 0 int _designType = 1
