0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d36e468ab534001f1fb820"
 1 string _title = ""
 1 string _text = "They guy who owes us money says he doesn't have it yet. The boss won't be happy if I come empty-handed.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = ""Convince" the guy he should probably give me at least a part"
     1 string _text = "I knew he had at least some money, so I told him to give me whatever he had. He said he needed it to buy food or something, but a couple of punches in the face were enough to convince him that a few days of fasting would be a sound nutritional choice."
     1 string _ageLog = "They guy who owed us money said he didn't have it yet. The boss wouldn't be happy if I came empty-handed. I knew he had at least some money, so I told him to give me whatever he had. He said he needed it to buy food or something, but a couple of punches in the face were enough to convince him that a few days of fasting would be a sound nutritional choice. Those people never learn."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Take some of his possessions"
     1 string _text = "I walked into his apartment, noticed a laptop that didn't look too shabby, and decided to take it with me. The guy said he needed it to work, but I didn't care. When I tried to sell it, they told me it didn't even have a discrete GPU or something, so it was dirt cheap."
     1 string _ageLog = "They guy who owed us money said he didn't have it yet. The boss wouldn't be happy if I came empty-handed. I walked into his apartment, noticed a laptop that didn't look too shabby, and decided to take it with me. The guy said he needed it to work, but I didn't care. When I tried to sell it, they told me it didn't even have a discrete GPU, so it was dirt cheap. I can't keep up with that new tech!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Give him more time"
     1 string _text = "I decided to go easy on the guy, so I gave him more time. I was reprimanded by the boss, but a week later, that guy paid even more than he owed, thanking me for my mercifulness."
     1 string _ageLog = "They guy who owed us money said he didn't have it yet. The boss wouldn't be happy if I came empty-handed. I decided to go easy on the guy, so I gave him more time. I was reprimanded by the boss, but a week later, that guy paid even more than he owed, thanking me for my mercifulness. I put the extra in my pocket."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 3
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           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 300
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 1
